What Package is best for Beginners?

Hi All

I would like to start making my own 3d games for the PC. I have VB programming knowledge but nothing else. I have been looking at DarkBasic and Torque. I would ideally like an all in one package that I can use to create objects and the world and to be able to get it all working together. I know that Torque has all of this but is it good? I would like to start of slowly as my oung son would like to learn it too. I would like to be able to package my games for redistribution but not for retail.

I have been kind of put off by the amount of scripting that seems to be needed in these packages. I would ideally prefer to get something going with a few mouse clicks. I am aware though that this would drasticaly limit my options.  I am only after building simple 3d games but if I'm going to spend my moiney I would rather buy something that I can add to or expand rather than have to then go and buy something new a couple of months/years down the line because of its limitations.

I guess my question is, Is Torque the best bet? If not what package(s) would you recommend.
jclothierAsked:
Who is Participating?
I wear a lot of hats...

"The solutions and answers provided on Experts Exchange have been extremely helpful to me over the last few years. I wear a lot of hats - Developer, Database Administrator, Help Desk, etc., so I know a lot of things but not a lot about one thing. Experts Exchange gives me answers from people who do know a lot about one thing, in a easy to use platform." -Todd S.

VenabiliCommented:
Well... depends on what you really need :)
I cannot advice anything as I had been working mainly on Java games and mainly starting from scratch or using some own precreated packages.. \
So all I can offer are a few links:
http://www.thegamecreators.com/ - it is way too automatic but had heard some nice thing about it
http://www.3drad.com/ is something someone showed me lately... haven't tried it yet.. no real time for game programming (wortking on other stuff lately)
http://www.thefreecountry.com/sourcecode/games.shtml - see this also
http://dmoz.org/Computers/Programming/Games/3D/ - no explanations needed I guess

This is a java one: http://fivedots.coe.psu.ac.th/~ad/jg/ - I know you said VB but just in case :)
0
jclothierAuthor Commented:
Hi Thanks for the links. I'm really after a recomendation though.
0
VenabiliCommented:
:) I know :) I just shared what I have. Hopefully the rest of the guys will show up and help.
 
0
compukenCommented:
I wouldn't recommend DarkBasic, its does have some nice features and being pretty cheap is one, however its not going to make a AAA class game, and if you find you are limited in a feature you are just stuck with it. But it also has a visual basic like language.

That being said, torque is a nice engine, all the source is giving for only $100, the source is in C++ with the math being in assembly (which is the way it should be). Torque is written for FPS games, if you are making a FPS game, you might not have to change any engine code and only work on TorqueScript, which is like C++.

There is some serious problems with starting with torque though. It has a HUGE learning curve for starting out, there isn't many good tutorials on getting started with the engine, there are now 3 books :
3d game programming, all in one by kenneth Finney
Game Programmers guide to Torque by Edward Maurina III
and Advanced 3d game programming, all in one by Kenneth Finney

I have read the first 2, and first one helps with getting started but not real good for a guide to getting started on your own game, just modding the example one. The second is a guide to the torquescript language which is helpful.

Another engine which was pretty good and had all the things needed was
http://www.3dgamestudio.com/

If you want to make your own games as a hobby and since you know visual basic, darkbasic will be fine, but if you ever want to go pro, you will need to learn C++ and Torque will  help you learn modding an engine, and game.

However my recommendation is Torque, because it gives you all the source of a AAA engine, while it will take you a long time to make your own FPS game with it and even longer changing all the engine code to make a game of a different genre, it has a great commnunity that helps out new people.


I am just warning you a head of time, I bought the torque engine and I have been working with it for over a year and I found that buying many books on engine programming, and learning the basics of game programming will help tremendous with learning the torque engine.


0

Experts Exchange Solution brought to you by

Your issues matter to us.

Facing a tech roadblock? Get the help and guidance you need from experienced professionals who care. Ask your question anytime, anywhere, with no hassle.

Start your 7-day free trial
jclothierAuthor Commented:
Great answer compuken! Thanks. I think I will get a few books before I commit to a purchase
0
It's more than this solution.Get answers and train to solve all your tech problems - anytime, anywhere.Try it for free Edge Out The Competitionfor your dream job with proven skills and certifications.Get started today Stand Outas the employee with proven skills.Start learning today for free Move Your Career Forwardwith certification training in the latest technologies.Start your trial today
Game Programming

From novice to tech pro — start learning today.