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nifmcm

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preloading jpgs

hi there,

i have an app which loads several jpgs and once all are loaded, resizes an mc to reveal them.

the code is fairly complex, but basically, i use an onEnterFrame to track the bytes loaded against bytes total for all the jpgs (all fairly standard preloading stuff). and i have done ALOT of debugging around this stuff to find that it does only run the reveal script once all are supposedly loaded. however, i am getting blank spaces for a few seconds on some for their first loads in the live environment, which must mean that they are not completely loaded.

i remembered having a similar problem a few years back and putting it down to flash's loading of jpgs at the time, but i can't accept that is the case after so long as i am sure it would have been sorted out by now.

so, i am hoping someone might have an idea where i might be going wrong, or, if it isn't me, then perhaps a workaround that could solve this.
i would post the code if it weren't so complex... it'd take someone hours to figure out what's going on in there, so i can only hope this is something someone else has experienced before and found a solution to.

btw... am working for MX (flash 6) if it makes a difference.

thanks,
nikki
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Ramy_atef

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