I have a client with a project that has a dozen scenes or so. I normally avoid working with scenes, so I'm not sure how to address this problem.
The issue is that he is controlling multiple sound object independently- Meaning, that he has each sound object associated with a movie clip on the scene so he can have different volume level controls for each sound.
sound1 = new Sound(Sound1MC);
The problem is that when he moves to a different scene, he no longer has access to the movies that were associated with the sound object, and he loses control of the audio.
Is there a way to control multiple sound objects across scenes in this manner? For example, if I assigned the sounds like:
_root.soundObject = new Sound(_root.sound_mc);
Would this solve the problem? Or how?