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use of OpenCV Library with DirectShow on Visual C++ .Net 2003 enviroment

Im trying to write a motion detection algorithm with my camera by using OpenCV graphic library. My camera unit actually is running through a video capture card and OpenCV lib does not provide that kind of camera sistem. As my understanding, only way to utilize OpenCV is using DirectShow. I found a web site "http://www.site.uottawa.ca/~laganier/tutorial/opencv+directshow/cvision.htm" which is about both openCV and directShow but all represented code examples were written in Visual C++ 6.0. I tried lots of way to convert examples into Visual C++ NET 2003 using managed c++, but i didnt.

So, can you help me to write this code in managed c++ or can you show me to way how to use OpenCV library with DirectShow.
1 Solution
http://sourceforge.net/projects/directshownet/ might be of some help (it's a .NET binding for DirectShow).

As someone who has worked with DirectShow, I can tell you it' sgoing to be a huge pain in the butt to get OpenCV and DirectShow interacting with .NET.  The best option would be to buy the Visual C++ that doesn't spew out managed code, it might cost $100 or so, but it'll stop you getting a massive headache.

You'll need to write a series of DirectShow filters.  Your best starting point is:


If you are lucky, then your camera already has a DirectShow filter and you just need to build the appropriate graph


So you'll grab a frame from the camera, do something and then send it upstream to a renderer.  You'll have to implement the "do something" filter yourself.  It'll take an image as input, and return an image as output.  Not sure what your algorithm does, maybe it highlights what is moving in the image.  

Check out http://www.hmelyoff.com/index.php?section=12 for some example motion detecting filters.  You should at least be able to use this to verify you have the general idea of things in the graph builder thing that you get with the DirectShow SDK.
Why do you want to use managed (.net/clr/interpreted) code, when you have the faster native API's? Just use the DirectX SDK and OpenCV directly on C++ :)
I think that the easiest way is to modify sample transform filter from DirectX SDK (for example <dxdir>\C++\DirectShow\Filters\Gargle).

You will have to modify "Transform()" method in the simplest case. Note that this filter derives from CTransInPlaceFilter what means it transforms data in-place. If you want to change frame format you will have to inherit from CTransformFilter.

Likely you will also have to modify CheckInputType.

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To follow up with mrblue, I don't think you will be able to compile DirectShow filters as "managed C++", then need to be built using standard C++ as they are exposed as COM objects.
I far as I know .NET compiler supports also unmanaged code so at least compiling should't be a problem (correct me if I'm wrong).
ebnhuseyinAuthor Commented:
thanks guy for the answers. Actually my idiea to use managed c++, i thought to write event base application with opencv on NET platform. But when t tried to use source code which links is given above, i coudnt converted it into managed C++. Everything was written with old code system. Header files always were giving syntax error anyway.

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