Future of digital gaming
Posted on 2006-06-15
Because Game Development has been so insanely slow I've decided to give us something to discuss for a bit.
I don't know if anyone else has noticed the decline of gaming as we know it in the past few years. Some have attributed it to all the good ideas being developed already and not leaving any new innovative ideas for any companies to create...
...Personally I see it as a lack of the publishers not wanting to take a risk and sink money into a new idea that may possibly fail.
However this problem can be over come with a new genre of gaming if the coders as well as the gamers voice their own oppinions that we are sick of games being released with slightly different skins seemingly identical story lines, on the same engine as the release before it!
Grand Theft Auto
Among coders and gamers alike there is a pluthra of new innovative ways to enhance the gaming experience. We're now running on boards that have Gig's of RAM and GigaHertz of processing power and video rendering capabilities.
The question here is what would you like to see in the following genre of gaming?
1) FPS - First Person Shooters
---ie: Halo, Bond, Doom, etc
2) RPG - Role Playing Games
---ie: Final Fantasy, EverQuest
3) Stratedgey Games
---ie: WarZone 2100, War Craft, Red Alert, Age of Empires
---ie: The Sims, Sim City, Pretty much any Maxis game ever released... Then into the genre of Flight Sims / Fireworks Sims, etc
---ie: New great ideas came out in Flat Out.. Great innovative ideas there.. but we have Twisted Metal, NASCAR games, etc... what else could we add...
A NEW GENRE!?
I think that might be where it's at... all the venue's have yet to be explored.. hybrids of these Genre's could excel.. and perhaps a new genre of gaming could abound. With a new age of systems comming out that have more power than your desktop the possibilities are limitless... Time to push these boxes to their limits with games that are actually worthwhile playing!
((Since this is a discussion topic, points will be split among all participants))
"Living life one video game at a time"