I'm making an application where I need to be able to calculate an absolute position/rotation given a relative position/rotation and a parent position/rotation it is relative to. The order of rotation will be X, Y then Z. I also need to be able to go the opposite way. That is finding a relative position/rotation given an absolute position/rotation and a parent position/rotation. What is the most efficient and easiest way to integrate this in an application that uses position and rotation vectors (radians) to store object placements?
If I'm not too wrong I can rotate it by X by multiplying the relative position X with cos(rotation x) and relative position Y with cos(rotation x). Not sure about Y and Z rotation though. I'm thankful for any solution :).
Quip doubles as a “living” wiki and a project management tool that evolves with your organization. As you finish projects in Quip, the work remains, easily accessible to all team members, new and old.
- Increase transparency
- Onboard new hires faster
- Access from mobile/offline
A Guide to the PMT, FV, IPMT and PPMT Functions
In MS Excel we have the PMT, FV, IPMT and PPMT functions, which do a fantastic job for interest rate calculations. But what if you don't have Excel ?
This article is for programmers looking to re…
On a scale of 1 to 10, how would you rate our Product?
Many of us have answered that question time and time again. But only a few of us have had the pleasure of receiving a stack of the filled out surveys and being asked to do somethi…
Excel styles will make formatting consistent and let you apply and change formatting faster. In this tutorial, you'll learn how to use Excel's built-in styles, how to modify styles, and how to create your own. You'll also learn how to use your custo…
When you create an app prototype with Adobe XD, you can insert system screens -- sharing or Control Center, for example -- with just a few clicks. This video shows you how. You can take the full course on Experts Exchange at http://bit.ly/XDcourse.