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object communication

Posted on 2006-06-26
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sir

 i m working on ansi c .


 here , class A
          class B

wat r the differnt communication possible bet objects of these classes

ie , A a ,B b ; how can u communicate bet  ,a & b
  ??
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Question by:karana
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by:rajeev_devin
ID: 16982939
>> i m working on ansi c .
I think C++ :)
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by:rajeev_devin
ID: 16982951
>> wat r the differnt communication possible bet objects of these classes
What exactly A and B do ?

Until you are not sure about the class of object you cannot put members in it.
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by:rajeev_devin
ID: 16982959
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bpmurray earned 200 total points
ID: 16983028
First, when posting a question, please write in English - NEVER use the abbreviations you might use in SMS messages. So the words are "what", "are", "you", etc.

The idea that objects communicate with one another simply refers to the way in which they refer to each other's  methods. There are very complex solutions that use message queues where an object adds a message to another object's message queue, but it's still just calling a method on the other object. Now, objects can have two different kinds of relationships - "is a" and "has a". If A "is a" B, it simply means that A is a descendant of B (inheritance), while if A "has a" B, it means that A contains an instance of B. In both of these situations, class A can execute a method on the class B, and that's how they communicate.
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by:rstaveley
ID: 16990616
Objects call other objects' class functions, which rajeev_devin argues in http:Q_21890796.html is the extent of inter-object communication natively supported by the C++ language. I agree with him. That's all the language provides you. You can design your own message queues or use message queues provided by your operating system or use interprocess communication in C++, but that's beyond the scope of what's provided by the C++ language.

> wat r the differnt communication possible bet objects of these classes

Name your operating system if you want to use an API or define the height of your sky if you want to design something yourself. You might have an object responsible for banging a drum, which another object listens to.
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