Out of memory error on call to Graphics.FromHdcInternal

I'm working on an application that is passed an HDC from a COM method (the HDC is passed in as a 32-bit long integer.  When I call the static method Graphics.FromHdcInternal method while debugging I get an out of memory error thrown (this works fine when running compiled code).  I'm using C# with .net 2.0 (I found there was a bug in .net 1.1 but I assume they fixed it for 2.0).  Has anyone seen this and do they know a way around it?  Is there some setting I need to change?  

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SideShowBob233Asked:
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AlexFMConnect With a Mentor Commented:
I don't think that it is possible to pass HDC between processes. Try HWND and Graphics.FromHwnd.
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AlexFMCommented:
Please show your code.
BTW, why don't you use Graphics.FromHdc?
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SideShowBob233Author Commented:
It's fairly complex code I don't want to post....but here's a simplified summary (after making the change to use FromHdc -- I'm not very familiar with the graphics classes and I chose the wrong function -- the docs say not to call FromHdcInteral) -- but when I change to FromHdc I get the same error.  As a note the HDC passed in is from a different process (I'm making a call into an out of process ActiveX EXE in VB which is calling my C# class via COM interop).  Is it not possible to use the HDC
from another process (and maybe that's the problem)?  

[ComVisible(true)]
public void MyFunction(int HDC, bool reTry)
{
    Graphics g = Graphics.FromHdc((IntPtr)HDC); //<-- this triggers an out of memory error
}

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SideShowBob233Author Commented:
It looks like the out of process component is the problem -- I did some googling and it looks like HDCs are not marshaled by COM so you can't use them.  Although if you can confirm this that would be great (or if you know of any way to work around this).

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