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Quality of picturebox is very bad when loaded from imagelist

Posted on 2006-07-06
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Last Modified: 2012-08-14
Hi there,

can anyone help?

I am using Visual Studio 2003, and i have loaded a png file 32 x 32 into an imagelist and then in my code i do

uxCollapsePictureBox.Image = imageList2.Images[0];

It does work but the image is very bad, i have set the Depth to 32 bit.

If i just load the image directly into the picturebox through properties rather than using an imagelist it very nice...

Am i missing something?

Thanks in advance

Ian
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Question by:ianinspain
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7 Comments
 

Author Comment

by:ianinspain
ID: 17051819
Actually the i have just checked again and the image is fine but it has a blue sort of border around it...

Its a round picture and all around the edge is blue

Thanks

Ian
0
 
LVL 12

Expert Comment

by:topdog770
ID: 17052485
I'm guessing that you are using blue as the transparency color.

Unforunately, the transparencykey color is displayed when a client machine is set to display 32 bit colors.

To confirm that this is the problem, adjust your display settings to show 16 bit colors or less and the blue border should disappear.
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Author Comment

by:ianinspain
ID: 17056783
Hi .. thanks for reply.. No i have tried to change the transparency color and also tried setting my display to 16 bit colors... but its still the same...

Ian
0
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LVL 11

Accepted Solution

by:
vo1d earned 500 total points
ID: 17059016
use a resource file instead of an image list.
have you setuped your imagelist dimension to 32x32?
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Author Comment

by:ianinspain
ID: 17147095
Yes i did....  but a resource file sounds a better idea ....
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Author Comment

by:ianinspain
ID: 17147107
You don't have any code to read from a resource file do you?

I am using Visual studio 2003
0
 
LVL 12

Expert Comment

by:topdog770
ID: 17147157
To use this code.. I added a bitmap to the project and set it to 'embedded resource'

                  Stream imgStream = null;
                  Assembly a = Assembly.GetExecutingAssembly();
                  // attach to stream to the resource in the manifest
                  imgStream = a.GetManifestResourceStream  --> full namespace needed ("MY.PROJECT.NAMESPACE.Entertainment.BasicSplash.bmp");

  // side bonus.. this code gets around the 32bit color transparency bug in .net
                  if( !(null==imgStream) )
                  {                    
                        // create a new bitmap from this stream and
                        // add it to the arraylist
                        bitmap = Bitmap.FromStream( imgStream ) as Bitmap;
                        bitmap.MakeTransparent(bitmap.GetPixel(0,0));
                        this.BackgroundImage = bitmap;
                        this.TransparencyKey = bitmap.GetPixel(0,0);
                        imgStream.Close();
                        imgStream = null;
                  }      
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