RageDBL
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Rich Edit Control Crashes dialog before it's shown
I'm having a problem using RichEdit 2.0 controls in a MFC dialog application. I'm using MSVC++.NET.
Whenever there's a RichEdit 2.0 control in my main dialog, the dialog fails to show up (probably because OnInitDialog fails).
Anybody know how to properly create this control?
Whenever there's a RichEdit 2.0 control in my main dialog, the dialog fails to show up (probably because OnInitDialog fails).
Anybody know how to properly create this control?
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