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Importing game maps with OpenGL (any game engine)

Posted on 2006-07-22
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Is it possible to take maps from different games and load them in your own application?  I know it is possible with Quake and Unreal Tournament, but what about games like Neverwinter Nights, Giants: Citizen Kabuto... Sacrifice... World of Warcraft?  Everquest?

I am specifically looking for instructions or links to tools that will allow me to do this.  Existing API's or, even though its not the right topic area, some import/export mods for 3ds max or milkshape that will allow me to then export to some format that, say, the Irrlicht game engine can normally read.

Thank you.
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Question by:RichardRiga
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JoseParrot earned 500 total points
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Hi,

In general, game developers tend to protect the images, sounds, music by adopting their own encoding formats.

Others have a strategy of accept mods from gamers and programmers, by using tolls as you are looking for.
Gmax is the tool from Autodesk to support games developed under 3ds max which are open to mods. It is 100% 3ds max compatible.
It is available (for free) at:
http://usa.autodesk.com/adsk/servlet/index?id=5562445&siteID=123112

You may want take a look also at this interesting tutorial:
http://www.tutorialized.com/tutorial/Generic-3D-Game-Dude-1-Modelling-the-Body-Legs/9743

Jose
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