troubleshooting Question

Including header and accessing classes' effect on release exe’s performance and size in VC6

Avatar of bigsteve87
bigsteve87 asked on
System Programming
7 Comments1 Solution249 ViewsLast Modified:
I want some guidance on how to set up my classes to optimize my program’s speed and size.  I don’t really care about compile time.

My program has alot of large classes with large header files and most new classes I make need one or two functions from at least a dozen of the large classes.  
They are usually the same functions needed across the project.

For example:

class CMyApp : public CWinApp
{
public:
  CString TempDirectory();
…(Tons of other functions)
}

A crapload of other classes need that TempDirectory() function, will it hurt the program’s performance to have “#include “MyApp.h” all over the place?

Should I add some intermediate files to provide access to these common functions?

For example:

Directories.h:
CString TempDirectory();
…(a few other common functions)

Directories.cpp:
“#include “MyApp.h”
CString TempDirectory(){
      return (CMyApp*)AfxGetApp()->TempDirectory();
}
Then just include “Directories.h” everywhere.

Any suggestions and explanations would be appreciated; the project is becoming a mess of header files.
ASKER CERTIFIED SOLUTION
AlexFM

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