Alpha blending and polygon antialiasing ?
Posted on 2006-10-19
I'm trying to display polygons with antialiasing over a not-black background. At first, i've used
And then everything goes well over a black background... But when i've anything with another color in background, it modifies the color of my polygon.
Then i've tried to use glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); but then, i see the tesselated edges of my polygon.
So i'm looking for a way to get polygon edges antialiasing without having those nasty tesselated lines displayed... but keeping my original polygon's color, is it possible ? if yes, how ?
If you want, i can send you images by e-mail...
Thank you in advance,