Alexander
asked on
Is there a way to increase glPush/PopMatrix() stack size ?
The standard minimal stack size is 32, but i wonder if there is a way to user-increase this size ? maybe using a specific gl or wgl extension ?
Thankyou in advance,
Alexander
i'll give the points only if the answer is yes, and explaining how to do it...
No answer will mean a "no", thank you...
Thankyou in advance,
Alexander
i'll give the points only if the answer is yes, and explaining how to do it...
No answer will mean a "no", thank you...
you can use glGetIntegerv(GL_MAX_MODEL VIEW_STACK _DEPTH, GLint *params) to find the stack size on your implementation
ASKER
Sorry, my question isn't maybe clear enough : it concerns "how to increase the stack size", not "how to get current stack size".
It is often a hardware-constrained parameter, and not up for debate or adjustment.
I believe OpenGL implementations are required to have a GL_MAX_MODELVIEW_STACK_DEP TH of at least 32. That ought to be enough for anybody. :) Seriously, if you need more than a few maybe you should reconsider how you use the modelview stack.
Nonauthoritative reference for 32 here: http://www.mesa3d.org/brianp/sig97/portable.htm
I believe OpenGL implementations are required to have a GL_MAX_MODELVIEW_STACK_DEP
Nonauthoritative reference for 32 here: http://www.mesa3d.org/brianp/sig97/portable.htm
I think the question you should ask yourself is "Why do I need a matrix stack larger than everybody else?".
ASKER
Hi, i know the answer to this question : the problem is that when using wglUseFontOutlines() to generate 3-D fonts and if I use polygon antialiasing on generated fonts, i'm able to do only 3 glPushMatrix() before calling generated font display lists. If i do more than 3 push, GL returns a stack overflow error. (of course, there is a "pop" for each "push" !!)
I've found a solution : when using FSAA (Full Scene Anti Aliasing) i've a better rendering effect and this problems dissapears.That's why i'm thinking that it is maybe a driver's or Window's bug...
Anyway, if there is a way to increase push/pop stack size (through some kind of GL extension) i'm still interested in it, it could be useful in other cases where i've no control on generated display lists, etc...
I've found a solution : when using FSAA (Full Scene Anti Aliasing) i've a better rendering effect and this problems dissapears.That's why i'm thinking that it is maybe a driver's or Window's bug...
Anyway, if there is a way to increase push/pop stack size (through some kind of GL extension) i'm still interested in it, it could be useful in other cases where i've no control on generated display lists, etc...
ASKER CERTIFIED SOLUTION
membership
This solution is only available to members.
To access this solution, you must be a member of Experts Exchange.
ASKER
No answer will mean a "no", thank you...