Abstract Factory Pattern Simple Question

Posted on 2006-10-28
Medium Priority
Last Modified: 2006-11-18
Hi experts,
      My question is: imagine we have 3 different Missiles, 1.Guided 2.Unguided 3.Splitters.
How do you apply Abstract Factory Pattern to this problem?  
Question by:afsheenarab
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LVL 52

Accepted Solution

Carl Tawn earned 2000 total points
ID: 17826429
You basically create an abstract class with a method that returns an object of the correct type based on a parameter or some other external/configuration value:

Assuming a set of classes like:

    public abstract class Missile { }
    public class GuidedMissile : Missile { }
    public class UnguidedMissile : Missile { }
    public class SplittersMissile : Missile { }

You could use a factory something like:

    public abstract class MissileFactory
        public static Missile Create(int type)
            Missile newMissile;

            switch (type)
                case 1:
                    newMissile = new GuidedMissile();
                case 2:
                    newMissile = new UnguidedMissile();
                case 3:
                    newMissile = new SplittersMissile();
                    throw new ArgumentException("Unknown missile type");

            return newMissile;

And use it like:

    Missile myMissile = MissileFactory.Create(1);

Author Comment

ID: 17826558
So, AbstractProduct is "abstract class missile" and concrete products are GuidedMissile:Missile ,UnguidedMissile:Missile, and SplittersMissile:Missile.
I still don't know what happened to the AbstractFactory and ConcreteFactory. As I found out the abstract MissileFactory is the AbstractFactory so where is the ConcreteFactory? .I know maybe it sounds stupid but when it comes to patterns i think i am stupid. sorry would u explain it a little bit more.
My idea was like having

abstract MilitaryFactory as Abstract Factory,
MissileFactory:MilitaryFactory as Concrete Factory,

and Missile as Abstract Product,                                -------->  These are the same in your design.
and Guided:Missile,Unguided:Missile,Splitters:Missile  -------->
LVL 52

Expert Comment

by:Carl Tawn
ID: 17826600
What I have posted is an Abstract Factory implementation. It sounds like what you are actually after is a Concrete Factory implementation, which is a little different.

See if this article is any use to you:


Author Comment

ID: 17826659
I am sure that the design that I want is Abstract Factory maybe the example that gave u was not in a correct format. Basically I am trying to make it like http://www.dofactory.com/Patterns/PatternAbstract.aspx. Thank you for your attention btw.

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