How to do what the Windows X button does?

I have an EXIT button on my animation that does an fscommand ("quit") to close down the projector, i.e., the stand along embedded player,  but when I'm just running from Ctrl+Enter, the button has no effect, of course.  But I'd like it to close the animation anyway, even though I could just as easily click the Windows window X button.  So what code can I execute that will do the same thing that the Windows X is doing?  Also is there a way the animation code can tell if it's being run by Ctrl+Enter or by the projecter?

Thanks,
steva
stevaAsked:
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FLAASHERConnect With a Mentor Commented:
also see  this .... think it will help :


http://www.experts-exchange.com/Web/WebDevSoftware/Flash/Q_20449782.html


FLAASHER


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ellandrdCommented:
are you using:

fscommand ("quit");

or the correct way:

fscommand ("quit", "true");

also this is fscommand on a button click like:

on (release) {
    fscommand("quit", "true");
}
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jdunneukCommented:
fscommand will ONLY work with a projector file nothing else....
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FLAASHERCommented:
on (release) {
     getURL("javascript:window.close();");
}
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stevaAuthor Commented:
Ok, thanks.  I'll look into these.  But what about the second part of my question?  Is there a way the animation code can tell if it's being run by Ctrl+Enter or by the projecter?  If I knew I wasn't being run by the projector I could make the EXIT button invisible so people wouldn't try to use it.

steva
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ZefferCommented:
don't know if this will be parsed by the player in time to action it..but worth a try..
put it at the top of all code in frame 1

this.onEnterFrame = function() {
      if (Key.isDown(13)&Key.isDown(17)) {
myExit_clip._visible = false;
  }
}

Z
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stevaAuthor Commented:
Nope, we don't hit that when starting from Ctrl+Enter.  What was the idea there?

steva
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ZefferCommented:
to trap the key press's as the movie is started
I wasn't too hopeful about it working.. :\ as  Ctrl + Enter is the trigger for playing the
movie and has already passed when the movie is initialised in the player.. unless you held them down maybe..

but I'll try anything once. :)

Z
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