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Graphics2D.setClip() not working?

Posted on 2006-11-07
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Last Modified: 2010-03-31
I have the following function which sends an image and the rectangle size I would like to have clipped:

RenderedImage clippedImage = GraphicUtilities.clipImage(image, new java.awt.geom.Rectangle2D.Double(0, 0, 80, 60));

The clipImage method looks like this:

      public static RenderedImage clipImage(Image image, Shape shape) {
            // Create a buffered image in which to draw
        BufferedImage bufferedImage = new BufferedImage(image.getWidth(null), image.getHeight(null), BufferedImage.TYPE_INT_RGB);
        // Need to get image into bufferedImage
        bufferedImage.getGraphics().drawImage(image, 0, 0, null);
            Graphics2D g2 = bufferedImage.createGraphics();
            // Clip the image
            if (bufferedImage != null) {
                  g2.setClip(shape);
                  g2.drawImage(bufferedImage, 0, 0, null);
                  g2.dispose();
            }
            return bufferedImage;
      }

Any ideas as to why the returned image is the exact same size as the original image and isn't actually clipped at all? How do I correct this?
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Question by:deckmagic
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8 Comments
 
LVL 92

Expert Comment

by:objects
ID: 17896024
>         bufferedImage.getGraphics().drawImage(image, 0, 0, null);

because the 1st thing u do is paint it all to the BI
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LVL 26

Expert Comment

by:Tomas Helgi Johannsson
ID: 17896657
  Hi

Here are some clip examples to look at and compare to what you are
doing : http://www.java2s.com/Code/Java/2D-Graphics-GUI/Clip.htm

Regards,
  Tomas Helgi
0
 

Author Comment

by:deckmagic
ID: 17898414
Okay, so I rewrote the method so now the image appears to be clipped (an 80 x 60 rectangle in the upper-left corner), but the full size of the image is still 480x360. I thought clipping the image would also change the size of the image returned, how do I get the returned image to be 80x60?

      public static RenderedImage clipImage(Image image, Shape shape) {
            // Create a buffered image in which to draw
        BufferedImage bufferedImage = new BufferedImage(image.getWidth(null), image.getHeight(null), BufferedImage.TYPE_INT_RGB);
            Graphics2D g2 = bufferedImage.createGraphics();
            // Clip the image
            if (bufferedImage != null) {
                  g2.setClip(shape);
                  g2.drawImage(image, 0, 0, null);
                  g2.dispose();
            }
            return bufferedImage;
      }
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LVL 26

Expert Comment

by:Tomas Helgi Johannsson
ID: 17898677
Create a new Buffered Image with the desired size (80x60) and
copy the old BufferedImage to the new BufferedImage and return that.

Regards,
  Tomas Helgi
0
 
LVL 92

Expert Comment

by:objects
ID: 17902242
> I thought clipping the image would also change the size of the image returned,

No it does not affect the size

> how do I get the returned image to be 80x60?

create it that size in the first place
0
 

Author Comment

by:deckmagic
ID: 17902734
Okay, I'm confused. I have the following method that I iterate thru 6 times, the shape changes by 80 on each iteration:

public static RenderedImage clipImage(Image image, Shape shape) {
                BufferedImage bufferedImage = new BufferedImage(shape.getBounds().width, shape.getBounds().height, BufferedImage.TYPE_INT_RGB);
                Graphics2D g2 = bufferedImage.createGraphics();
      g2.setClip(shape);
      g2.drawImage(image, 0, 0, null);
      return bufferedImage;
}

The first time through, I get an image that is 80x60 that looks like the upper-left corner of image.
The second - sixth time through, I get a completely blank image.

From what I understood I thought this code did the following:
1. Create a new BufferedImage of the same size as the shape (80x60)
2. Assign the graphics context of this BufferedImage to g2
3. Clip the image according to the shape bounds
4. Draw this clipped portion into bufferedImage

If this is wrong, how would I rewrite it to work correctly? I basically have a sheet of 6 images that are 80x60 in size. I want to loop through this method, clip out each image, and return that image to be saved to a seperate file.
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LVL 92

Accepted Solution

by:
objects earned 500 total points
ID: 17903958
u don't need to setClip() to do that, u just want to paint the portion of the image u require each time to the new image.

http://java.sun.com/j2se/1.4.2/docs/api/java/awt/Graphics.html#drawImage(java.awt.Image,%20int,%20int,%20int,%20int,%20int,%20int,%20int,%20int,%20java.awt.image.ImageObserver)
0
 

Author Comment

by:deckmagic
ID: 17905335
That did it. Here is the code I used if anyone is interested:

      public static RenderedImage clipImage(Image image, Shape shape) {
            // Destination rectangle
            int x1,y1,x2,y2;
            x1 = 0;
            y1 = 0;
            x2 = shape.getBounds().width;
            y2 = shape.getBounds().height;
            // Source rectangle
            int x3,y3,x4,y4;
            x3 = shape.getBounds().x;
            y3 = shape.getBounds().y;
            x4 = x3 + shape.getBounds().width;
            y4 = y3 + shape.getBounds().height;
            
            // Create a buffered image in which to draw
        BufferedImage bufferedImage = new BufferedImage(shape.getBounds().width, shape.getBounds().height, BufferedImage.TYPE_INT_RGB);
            Graphics2D g2 = bufferedImage.createGraphics();
            // Clip the image
            if (bufferedImage != null) {
                  g2.drawImage(image, x1, y1, x2, y2, x3, y3, x4, y4, null);
                  g2.dispose();
            }
            return bufferedImage;
      }
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