I am running a C++ program that takes an NxN array and reads a
vertexCover. One requirement of this project is that it returns an
elapsed time of each function so the function efficiency can be
calculated based upon an input.
I am attempting to implement the time.h
header file and use 2 clock_t variables in order to calculate the
difference between the 2 times. Using for example t2-t1. When I return
this value I receive 0 seconds run time continually for each function.
I am looking for some way to output the run time of each function in
milliseconds to be able to calculate the fast run time without having to
input a large graph (1000+ nodes). Is there a multi-platform way to do
Unlike C#, C++ doesn't have native support for sealing classes (so they cannot be sub-classed). At the cost of a virtual base class pointer it is possible to implement a pseudo sealing mechanism
The trick is to virtually inherit from a base class…
This article shows you how to optimize memory allocations in C++ using placement new. Applicable especially to usecases dealing with creation of large number of objects.
A brief on problem:
Lets take example problem for simplicity:
- I have a G…
The goal of the tutorial is to teach the user how to use functions in C++. The video will cover how to define functions, how to call functions and how to create functions prototypes. Microsoft Visual C++ 2010 Express will be used as a text editor an…