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Scaling movieclips

Hello

I have a movieclip that contains a button.

When I scale the movie clip, its width/height change accordingly, but when I trace the height/width/location of the button they remain the same:

example:

trace(this._parent.map_mc._width);
trace(this._parent.map_mc._height);
trace(this._parent.map_mc._x);
trace(this._parent.map_mc._y);
trace(this._parent.map_mc.obj._x);
trace(this._parent.map_mc.obj._y);
trace("===========================");

this._parent.map_mc._xscale = 245;
this._parent.map_mc._yscale = 245;

trace(this._parent.map_mc._width);
trace(this._parent.map_mc._height);
trace(this._parent.map_mc._x);
trace(this._parent.map_mc._y);
trace(obj._x);
trace(obj._y);

this produces:

697.85
401.05
1.5
-6.85
145
171.25
===========================
3783.45
2174.35
1.5
-6.85
145
171.25

-------------------------------------------------------------

Note: obj is a button inside map_mc. when the flash is rendered, the button looks bigger and in the correct place.

My question is, how do I get the new values of the button after the scaling has taken place?

Any help would be greatly appreciated. Thanks
0
bLUE
Asked:
bLUE
1 Solution
 
CyanBlueCommented:
I think you've got to do some math in relationship with the value of _xscale and _yscale to get the correct values...  ;)

CyanBlue
0
 
muxxterCommented:
Hi bLUE.

The reason the _x and _y values aren't changing is because they are the position of the object's reference point. By default, it is the top, left corner of the object. So, even though the center of the object seems to move when you change the scale, it's reference point doesn't.

"What about map_mc.obj?" you ask. Well, since you're changing the scale of map_mc, the objects inside it don't change their position relative to it. And when you grab map_mc.obj._x, you get the object's position within map_mc, not within the scene.

Let me know if any of that doesn't make sense. :-)

Gav
0
 
blockage1Commented:
There are a couple of ways you can find the new location without doing the math your self...

1a. localToGlobal will convert any point in one clip to the _root's coord space to the _root's coord space.
var point:Object = {
             x:map_mc.obj._x,
             y:map_mc.obj._y
};
map_mc.localToGlobal( point );
trace( [ point.x , point.y ] );

1b. You can then convert this to any other coordinate space
another_mc.globalToLocal( point );
trace( [ point.x , point.y ] );


2. getBounds will give you the boundary edges of the button in any coord space you specify (in this example I've used the _root's coord space).
var bounds:Object  = map_mc.obj.getBounds( _root );
var left = bounds.xMin;
var right = bounds.yMin;
var top = bounds.xMax;
var bottom = bounds.yMin;

Note: getBounds works on the actual edge of the graphics within a movieclip regardless of where its reg point is.
0
 
bLUEAuthor Commented:
Thanks for the help guys. I got it working:

var strButton = "button_178";
var objButton = eval(strButton);

this._parent.map_mc._xscale = 245;
this._parent.map_mc._yscale = 245;

var point:Object = {
             x:this._parent.map_mc.objButton._x,
             y:this._parent.map_mc.objButton._y
};
this._parent.map_mc.localToGlobal( point );

//set the button to (0,0)
this._parent.map_mc._x = (-1)*point.x;
this._parent.map_mc._y = (-1)*point.y;

//center the button to the canvas
this._parent.map_mc._x = this._parent.map_mc._x + 250;
this._parent.map_mc._y = this._parent.map_mc._y + 200;

//change the colour of the button
var colorful = new Color(this.objButton);
      colorful.setRGB(0x003366);

It seems to center the button to the screen. Only thing that doesnt work.. is changing the colour of the button !
0

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