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Applet Newbie Question

I am very new to writing applets although I have experience in many other languages.  I am trying to create an object for a game and having some trouble.  The GameBoard is comprised of five pieces:  The GamePanel which is in the center and then an image to the north, east, south and west of the GamePanel.   My GameBoard class in inherting JPanel and using the GridBagLayout that I got from an example, but it does not compile, can anyone give me a bit of guidance and let me know if I am thinking of this correctly.

import java.awt.*;
import javax.swing.*;

public class GameBoard extends JPanel
{
      public static final int WIDTH = 360;
      public static final int HEIGHT = 235;

      GamePanel m_GamePanel;

      public GameBoard(Image topImage, Image leftImage, Image bottomImage, Image rightImage)
      {
            GridBagConstraints c = new GridBagConstraints();

            setPreferredSize(new Dimension(WIDTH, HEIGHT));
            setLayout(new GridBagLayout());

            c.gridx = 0;
            c.gridy = 0;
            c.gridwidth = 3;
            add(topImage, c);

            c.gridx = 0;
            c.gridy = 1;
            add(leftImage, c);

            m_GamePanel = new GamePanel();
            c.gridx = 1;
            c.gridy = 1;
            add(m_GamePanel, c);

            c.gridx = 2;
            c.gridy = 1;
            add(rightImage, c);

            c.gridx = 0;
            c.gridy = 2;
            c.gridwidth = 3;
            add(bottomImage, c);
      }

}

import java.awt.*;
import javax.swing.*;

public class GamePanel extends JPanel
{
      public static final int WIDTH = 300;
      public static final int HEIGHT = 225;

      public GamePanel()
      {
            setPreferredSize(new Dimension(WIDTH, HEIGHT));

      }
}
0
jymmealey
Asked:
jymmealey
  • 2
2 Solutions
 
ADSLMarkCommented:
You cannot add an Image object to a Container(JPanel). You can make a very simple JPanel extension like:

class ImagePanel extends JPanel
{
    private Image image;
    public ImagePanel(Image image)
    {
        this.image = image;
    }
    public void paintComponent(Graphics g)
    {
        g.drawImage(image,0,0,this);
        super.paintComponent(g);
    }
}

Good luck.
Mark
0
 
ADSLMarkCommented:
Whoops, don't forget the imports:

import java.awt.*;
import javax.swing.*;

Mark.
0
 
ksivananthCommented:
or add the img to label and add the label to panel
0

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