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Applet Newbie Question

Posted on 2006-11-24
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Last Modified: 2010-07-27
I am very new to writing applets although I have experience in many other languages.  I am trying to create an object for a game and having some trouble.  The GameBoard is comprised of five pieces:  The GamePanel which is in the center and then an image to the north, east, south and west of the GamePanel.   My GameBoard class in inherting JPanel and using the GridBagLayout that I got from an example, but it does not compile, can anyone give me a bit of guidance and let me know if I am thinking of this correctly.

import java.awt.*;
import javax.swing.*;

public class GameBoard extends JPanel
{
      public static final int WIDTH = 360;
      public static final int HEIGHT = 235;

      GamePanel m_GamePanel;

      public GameBoard(Image topImage, Image leftImage, Image bottomImage, Image rightImage)
      {
            GridBagConstraints c = new GridBagConstraints();

            setPreferredSize(new Dimension(WIDTH, HEIGHT));
            setLayout(new GridBagLayout());

            c.gridx = 0;
            c.gridy = 0;
            c.gridwidth = 3;
            add(topImage, c);

            c.gridx = 0;
            c.gridy = 1;
            add(leftImage, c);

            m_GamePanel = new GamePanel();
            c.gridx = 1;
            c.gridy = 1;
            add(m_GamePanel, c);

            c.gridx = 2;
            c.gridy = 1;
            add(rightImage, c);

            c.gridx = 0;
            c.gridy = 2;
            c.gridwidth = 3;
            add(bottomImage, c);
      }

}

import java.awt.*;
import javax.swing.*;

public class GamePanel extends JPanel
{
      public static final int WIDTH = 300;
      public static final int HEIGHT = 225;

      public GamePanel()
      {
            setPreferredSize(new Dimension(WIDTH, HEIGHT));

      }
}
0
Comment
Question by:jymmealey
  • 2
5 Comments
 
LVL 10

Accepted Solution

by:
ADSLMark earned 250 total points
ID: 18010676
You cannot add an Image object to a Container(JPanel). You can make a very simple JPanel extension like:

class ImagePanel extends JPanel
{
    private Image image;
    public ImagePanel(Image image)
    {
        this.image = image;
    }
    public void paintComponent(Graphics g)
    {
        g.drawImage(image,0,0,this);
        super.paintComponent(g);
    }
}

Good luck.
Mark
0
 
LVL 10

Expert Comment

by:ADSLMark
ID: 18010683
Whoops, don't forget the imports:

import java.awt.*;
import javax.swing.*;

Mark.
0
 
LVL 26

Assisted Solution

by:ksivananth
ksivananth earned 250 total points
ID: 18010782
or add the img to label and add the label to panel
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