MC follows mouse question

Posted on 2006-11-27
Last Modified: 2010-04-03
Hi, Experts

I would like to make the MC follow the mouse. However, it is not really working.... The 1st layer MC instance name is "allMC" and there is another movie clip inside "allMC" called "fighter".... I want to control the "fighter" inside the "allMC". Thanks

--------------------  CODE  ---------------------

allMC.fighter._x = allMC.Stage.width/2;
allMC.fighter._y = allMC.Stage.height/2;
var myConstant = 5;
_root.onEnterFrame = function() {
      var destinationX = _root._xmouse/6;
      var destinationY = _root._ymouse/6;
      inertiaX = (destinationX-allMC.fighter._x)/myConstant;
      inertiaY = (destinationY-allMC.fighter._y)/myConstant;
      allMC.fighter._x += inertiaX;
      allMC.fighter._y += inertiaY;
      //fighter._xscale += inertiaX;
      //fighter._yscale += inertiaY;
      if (_xmouse<5 || _xmouse>295 || _ymouse<5 || _ymouse>245) {
            allMC.fighter._x = allMC.Stage.width/2;
            allMC.fighter._y = allMC.Stage.height/2;
Question by:mingchih
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LVL 13

Expert Comment

ID: 18022444
its work with me ..... its move the same direction as mouse

what kind of moving u want exactly ???


Author Comment

ID: 18022487
Hi, Flaasher

Thanks for the is the fla file and please take a look

LVL 13

Accepted Solution

FLAASHER earned 500 total points
ID: 18022765
allMC._x = Stage.width/2;
allMC._y = Stage.height/2;
var myConstant = 5;
_root.onEnterFrame = function() {
      var destinationX = _root._xmouse/1;
      var destinationY = _root._ymouse/1;
      inertiaX = (destinationX-allMC._x)/myConstant;
      inertiaY = (destinationY-allMC._y)/myConstant;
      allMC._x += inertiaX;
      allMC._y += inertiaY;
      //fighter._xscale += inertiaX;
      //fighter._yscale += inertiaY;
      if (_xmouse<5 || _xmouse>295 || _ymouse<5 || _ymouse>245) {
            allMC._x = Stage.width/2;
            allMC._y = Stage.height/2;

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