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C# is an object-oriented programming language created in conjunction with Microsoft’s .NET framework. Compilation is usually done into the Microsoft Intermediate Language (MSIL), which is then JIT-compiled to native code (and cached) during execution in the Common Language Runtime (CLR).
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Unreal, I've looked carefully for any 'NEW' object creation is followed by a Finally{???.Dispose();}...
This too is not enough....
Q. Any suggestions?