testing the performance of a decoder

Given many choices of decoder to use, it is very hard to determine the performance of each decoder in an objective way.

Currently I am writing an application using directshow which will capture frame rates output by the decoder. Its use is to measure the performance of the decoder, since a bad performance decoder will overload the cpu, therefore will drop frames producing low frame rates.

Is there any other good/popular way to test the performance of a decoder, and what conclusion can be drawn from that particular result?

thanks!
fungi8210Asked:
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thegilbCommented:
Use QueryPerformanceCounter and set up a test to decode a number of frames of a movie.
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Infinity08Commented:
>>  Its use is to measure the performance of the decoder,

Are you talking about the performance of the decoding process ? Or of the encoded video ?
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fungi8210Author Commented:
I'm talking about the performance of the decoding process, in particular, the performance of the decoder
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thegilbCommented:
If you use QPC and set up an adequate test environment then you should be able to yield very accurate results.
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Infinity08Commented:
If you are purely looking at runtime performance, and not at the quality of the generated video, then you'll have to either :

1) ensure that the generated videos are (almost) exactly the same for all decoders
2) or take differences in quality of the generated video into account by adding a "quality factor" to the "performance value"

If the output of the different encoders is the same (ie. none of them have dropped frames, and all are encoded with the same quality settings, and the visual quality is similar for all of them), then it's simply a matter of measuring the time the encoders take.

If the output is different (ie. some encoders drop frames, different quality settings were used and/or the visual quality is visibly different), then you'll have to quantize the different quality parameters, and add those in the calculation. This quantization will mostly depend on what importance you attribute to them. For example, a few dropped frames might not be bad, as long as the visual quality isn't affected, etc.

btw, are we talking about lossless or lossy encodings here ?
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Infinity08Commented:
note : halfway through my last mail, I switched from the word "decoder" to "encoder". Just read "decoder" everywhere :)
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fungi8210Author Commented:
by the way, my decoder is running on windows mobile platform
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fungi8210Author Commented:
to Infinity08:

it is used in video telephony application so i guess it is a lossy encoding
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Infinity08Commented:
>> it is used in video telephony application so i guess it is a lossy encoding
Not necessarily - it depends how the image is acquired (ie. the resolution of the camera I imagine).

What you could do to prevent that loss of frames is a factor, is to run the decoder in a "laboratory" environment. Meaning that you don't decode in real-time. You just let the decoder do its word without any loss of frames, and you time how long it takes.

A lot depends (as I already mentioned) on what you think is more important when it comes to quality.

Preferrably, you'd do several tests for each decoder :

1) pure performance (frames per second with similar quality settings)
2) quality : crispness of image
3) quality : fluidness of image (not too much dropped frames)
4) quality : color correctness of image

and maybe other tests. Then you attribute a weight to each of these tests, and the final decoder "performance" can then be calculated like this for example :

    weight1 * result1 + weight2 * result2 + weight3 * result3 + weight4 * result4
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