how to draw a semi circle

Is there an easy way to draw a semi circle?  I know how to draw a full cirlce using drawoval, but I don't know how to chop that in half
urobinsAsked:
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urobinsAuthor Commented:
I am using this to create a meter and I will have to move the line accordingly will this be possible using an arc?  I am trying to implement this solution now.
0
objectsCommented:
use drawArc() (or fillArc()) to draw the arc
and drawLine() to draw the line
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urobinsAuthor Commented:
thanks I'll try that!

I have another question if you don't mind

I currently have a classwithin a class.  can I seperate it out so it is not in the body of my main class?

package project3;

import java.awt.*;
import java.awt.event.*;

import javax.swing.*;

public class ParkingMeter implements ActionListener
{
      JFrame meterFrame;
    JPanel meterPanel;
    DisplayCoins coins;
    int total=0;
    int time =0;
   
      public void ParkingMeter()
      {
                        
      }
      
      public void setWindow()
      {                     
          //Setting up the Frame
        meterFrame = new JFrame("Parking Meter: Press buttons to enter change");
        meterFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        meterFrame.setSize(new Dimension(600, 400));
       
        // Create the Meter panel
        meterPanel = new JPanel(new GridLayout(1, 5));    
        addWidgets();
       
        meterFrame.getContentPane().add(meterPanel, BorderLayout.NORTH);
        meterFrame.getContentPane().add(coins, BorderLayout.SOUTH);
       
        meterFrame.pack();
        meterFrame.setVisible(true);
      }
      public void addWidgets()
      {
            JButton quarterButton,nickleButton,dimeButton,pennyButton,clearButton;
          
            //create the buttons
          quarterButton = new JButton ("25");         
          dimeButton = new JButton("10");
          nickleButton = new JButton("5");
          pennyButton = new JButton("1");
          clearButton = new JButton("Clear");
          
          //create display graphics object
          coins = new DisplayCoins();
          
          meterPanel.add(quarterButton);
          meterPanel.add(dimeButton);
          meterPanel.add(nickleButton);
          meterPanel.add(pennyButton);
          meterPanel.add(clearButton);
          
          //add listeners and actions to the buttons
          quarterButton.addActionListener(new ActionListener()
          {
                public void actionPerformed(ActionEvent event)
                {
                       quarterButtonPressed();
                       total = total +25;
                       time = time +5;
                       System.out.println(total);
                 
                }                
          }
          );

          dimeButton.addActionListener(new ActionListener()
          {
                public void actionPerformed(ActionEvent event)
                {
                       dimeButtonPressed();
                       total = total +10;
                       time= time +2;
                       System.out.println(total);
                 
                }                
          }
          );
          
          nickleButton.addActionListener(new ActionListener()
          {
                public void actionPerformed(ActionEvent event)
                {
                       nickleButtonPressed();
                       total = total +5;
                       time = time+1;
                       System.out.println(total);
                 
                }                
          }
          );
          pennyButton.addActionListener(new ActionListener()
          {
                public void actionPerformed(ActionEvent event)
                {
                       pennyButtonPressed();
                       total = total +1;
                       System.out.println(total);
                 
                }                
          }
          );
          
          clearButton.addActionListener(new ActionListener()
          {
                public void actionPerformed(ActionEvent event)
                {
                       clearButtonPressed();
                       total=0;
                }                
          }
          );
      }
      
      public void quarterButtonPressed()
      {            
            coins.SetCoinType(1);
            coins.paintQuarters((Graphics2D)coins.getGraphics());
            //coins.repaint();
      }
      
      public void dimeButtonPressed()
      {
            coins.SetCoinType(2);
            coins.paintDimes((Graphics2D)coins.getGraphics());
            //coins.repaint();
      }
      
      public void nickleButtonPressed()
      {
            coins.SetCoinType(3);
            coins.paintNickels((Graphics2D)coins.getGraphics());
            //coins.repaint();
      }
      
      public void pennyButtonPressed()
      {
            coins.SetCoinType(4);
            coins.paintPennies((Graphics2D)coins.getGraphics());
            //coins.repaint();
      }
      
      public void clearButtonPressed()
      {
            coins.setY();
            coins.repaint();
      }
      
      // Helper class to extend jpanel and fill windows
      public class DisplayCoins extends Canvas
        {
            int quarterY=30;
            int nickelY=30;
            int pennyY=30;
            int dimeY=30;
          private static final long serialVersionUID = 1L;
          
          /*
           * using coin type to determine which coin to paint
           * 1 = quarter
           * 2 = dime
           * 3 = nickle
           * 4 = penny
           */
          int coinType =0;
          
          public DisplayCoins()
          {
            super() ;
            this.setPreferredSize( new Dimension( 400, 300 ) ) ;
            
          }
          
          public void SetCoinType (int x)
          {
                coinType = x;
                
          }
          public void setY()
          {
                quarterY=30;
                  nickelY=30;
                  pennyY=30;
                  dimeY=30;
          }
          public void paintComponent( Graphics graphics)
          {
            //super.paintComponent( graphics ) ;
            Graphics2D g = (Graphics2D)graphics ;
            
            switch (coinType)
            {
            case 1:
                  paintQuarters(g) ;
                  break;
        
            case 2:
                  paintDimes( g) ;
                  break;
                 
            case 3:
                  paintNickels( g) ;
                  break;
                 
            case 4:
                  paintPennies( g) ;
                  break;                  
            }// end switch           
          } //end paint component
                   
          // methods to paint the coins to the screen
          private void paintQuarters( Graphics2D graphics)
          {
                
                int x = 30;
            
              Coins c = Coins.QUARTER;
              c.paint(graphics,quarterY,x);
              quarterY=quarterY+10;                        
          }

          private void paintDimes( Graphics2D graphics)
          {
                
                int x=130 ;
            
              Coins c = Coins.DIME;
              c.paint( graphics, dimeY , x ) ;
              dimeY=dimeY+10;           
          }

          private void paintNickels( Graphics2D graphics)
          {
                
                int x=205;
            
              Coins c = Coins.NICKEL;
              c.paint(graphics,nickelY,x);
              nickelY=nickelY+10;           
          }

          private void paintPennies( Graphics2D graphics)
          {
                
                int x= 290;
            
              Coins c = Coins.PENNY;
              c.paint(graphics,pennyY,x);
              pennyY=pennyY+10;           
          }
                   
          
        }// end disply graphics

      public void actionPerformed(ActionEvent arg0) {
            // TODO Auto-generated method stub
            
      }


      

}//end parking meter
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objectsCommented:
you can as long as it doesn't reference any vars from the outer class
you'll get a compile error if u can't, so it will be obvious :)

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urobinsAuthor Commented:
Thanks!  Im gonna get hammering on this.. YOu guys are great as always!
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objectsCommented:
and do *not* use setClip() thats not what its for. You'll just get into a mess using it.
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urobinsAuthor Commented:
Thanks.  I am playing with the arc now... Im sure I'll have more questions later, I always do!

:)
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objectsCommented:
actually can u explain why u accepted a comment that is incorrect?
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urobinsAuthor Commented:
I had thought either one would work, so I accepted both after only testing yours.  I don't know how to change that now...
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CEHJCommented:
Reopen the question if you want urobins
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