Help with sending data to a compiled class library.

Hi!
I am writing a C# (.net 2.0) windows application that searches information, contained in a dataset, against a user defined query (typically a string). The application must operate at near real-time and so performance is critical to my solution. For the purposes of this question I will refer to the application code as 'theApplication'.
As I would like to use the same type of functionality in a number of applications I have created a class library (QueryEngine) that contains all of the query instructions. The QueryEngine is compiled seperatly and TheApplication references the compiled .dll .
The QueryEngine will need to receive a datatable (containing information for the comparison) and a string to query the datatable against. Each application accessing the QueryEngine will have a datatable containing the information required for the QueryEngine AND additional information specific to the application.

All of the information will be held in RAM.

What is the best way to send information to the QueryEngine? Should I use an internal dataset within the QueryEngine and convert (cast?) a sub-set of the accessing applications datatable?

Regards

John
johnwalden869050Asked:
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grayeCommented:
The best way to design a QueryEngine class would be to create individual properties for all of the "inputs".   For example, you could have a Property for "ServerName", "ConnectString", "QueryString", etc.   Then you could create a method that generated the "outputs".   For example, you could have a method called "ExecuteQuery" that returned a DataTable.

That's the power of classes... you can pass data back and forth between your applicaion and the compiled Class DLL via the properties and methods of the class.

In your application it'd look like this:

QueryEngine qe = New QueryEngine;

qe.ConnectString = "xxxxxxxxxxxxxx";
qe.QueryString = "Select * From Table1 Where Field1=1234"

DataTable dt = qe.ExecuteQuery();
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