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Scrolling question

Hi, Experts
I have a script that import images from external folder. The script also create a menu on top of each image. I would like to be able to move these images and menus up and down by using scrolling function. However, it can only scroll the last image only. I think it is kind hard to explain, does anyone have idea how to make all images to scroll ? Thanks

var _loc1 = this;
//
function loadMe() {
      myX = 62;
      myY = 125;
      gap = 105;
      gap2 = 0.66;
      max = 4;
      counter = 0;
      for (n=1; n<howMany; n++) {
            mc = _loc1.createEmptyMovieClip("myTarget"+n, 20+n);
            trace("Project list n = "+n);
            picture = "netblue/"+projects[n]+".jpg";
            mc.loadMovie(picture);
            if (counter>max) {
                  counter = 0;
                  myY = myY+gap;
            }
            // end if                                                      
            mc._x = myX+gap*counter;
            mc._y = myY*gap2;
            trace("counter:"+counter);
            ++counter;
      }
      // end of for
      if (howMany>20) {
            trace("Too many!!");
            //for (i=20; i>20; i++) {
            trace("Trace n = "+n);
            //}
      }
}
// End of the function
function buildMenu() {
      myX = 62;
      myY = 125;
      gap = 105;
      gap2 = 0.66;
      max = 4;
      counter = 0;
      for (i=1; i<howMany; i++) {
            mc = _loc1.attachMovie("button", "button"+i, 50+i);
            trace("Menu list --   "+i);
            mc.i = i;
            _loc1.myName = i;
            _loc1.myName = _loc1.projects[i];
            mc.person.text = _loc1.myName;
            trace("myName --   "+myName);
            _loc1.n = i;
            if (counter>max) {
                  counter = 0;
                  myY = myY+gap;
            }
            // end if                                                      
            mc._x = myX+gap*counter;
            mc._y = myY*gap2;
            trace("counter:"+counter);
            ++counter;
      }
      // end of for
}

_loc1.upStatus = 0;
//
var myListener = new Object();
myListener.onLoadInit = function(target_mc) {
      this.imageborder = 9;
      target_mc._x = -(target_mc._width/2);
      target_mc._y = -(target_mc._height/2);
      trace("Picture width  "+target_mc._width);
      //Load white BG
      _loc1.attachMovie("whiteOutBG", "whiteOutBG", 9998);
      _loc1.whiteOutBG._width = target_mc._width+2*this.imageborder;
      _loc1.whiteOutBG._height = target_mc._height+2*this.imageborder;
      _loc1.whiteOutBG._x = 322;
      _loc1.whiteOutBG._y = 222;
};
var mcLoader = new MovieClipLoader();
mcLoader.addListener(myListener);
//Scroller part --- need fix
increment = 20;
downLimit = -112;
upLimit = 0;
down.onPress = function() {
      if (picture._y>downLimit) {
            mc._y = mc._y-increment;
      }
};
up.onPress = function() {
      if (mc._y<upLimit) {
            mc._y = mc._y+increment;
      }
};
// End of the function
#include "netblue/netblueList.as"
var scrolling = 0;
var howMany = projects.length;
var n = 1;
loadMe();
buildMenu();
var myName;
stop();
0
Brian Lin
Asked:
Brian Lin
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1 Solution
 
Fern2Commented:
Can you upload a ZIP file with your files, so we can take a look at it?
0
 
Brian LinDesignerAuthor Commented:
Hi
Here is the Fla link http://www.brianlinstudio.com/scrollerExample.zip
Thanks
0
 
Fern2Commented:
Replace this with your current code and try. Should work.

var _loc1 = this;
//
function loadMe() {
      myX = 62;
      myY = 125;
      gap = 105;
      gap2 = 0.66;
      max = 4;
      counter = 0;
      var ScrollMovie:MovieClip = _loc1.createEmptyMovieClip("ScrollMovie",1);
      for (n=1; n<howMany; n++) {
            mc = ScrollMovie.createEmptyMovieClip("myTarget"+n, 20+n);
            picture = "netblue/"+projects[n]+".jpg";
            eval("ScrollMovie.myTarget"+n).loadMovie(picture);
            if (counter>max) {
                  counter = 0;
                  myY = myY+gap;
            }
            // end if                                                      
            mc._x = myX+gap*counter;
            mc._y = myY*gap2;
      ++counter;
      }
}
// End of the function
function buildMenu() {
      myX = 62;
      myY = 125;
      gap = 105;
      gap2 = 0.66;
      max = 4;
      counter = 0;
      for (i=1; i<howMany; i++) {
            //mc = ScrollMovie.createEmptyMovieClip("myTarget"+n, 20+n);
            mc = ScrollMovie.attachMovie("button", "button"+i, 50+i);
            mc.i = i;
            _loc1.myName = i;
            _loc1.myName = _loc1.projects[i];
            mc.person.text = _loc1.myName;
            _loc1.n = i;
            if (counter>max) {
                  counter = 0;
                  myY = myY+gap;
            }
            // end if                                                      
            mc._x = myX+gap*counter;
            mc._y = myY*gap2;
            ++counter;
      }
      // end of for
}
_loc1.upStatus = 0;
//
var myListener = new Object();
myListener.onLoadInit = function(target_mc) {
      this.imageborder = 9;
      target_mc._x = -(target_mc._width/2);
      target_mc._y = -(target_mc._height/2);
      //Load white BG
      _loc1.attachMovie("whiteOutBG", "whiteOutBG", 9998);
      _loc1.whiteOutBG._width = target_mc._width+2*this.imageborder;
      _loc1.whiteOutBG._height = target_mc._height+2*this.imageborder;
      _loc1.whiteOutBG._x = 322;
      _loc1.whiteOutBG._y = 222;
};
var mcLoader = new MovieClipLoader();
mcLoader.addListener(myListener);
//Scroller
increment = 20;
downLimit = -112;
upLimit = 0;
down.onPress = function() {
      if (ScrollMovie._y>downLimit) {
            ScrollMovie._y = ScrollMovie._y-increment;
      }
};
up.onPress = function() {
      if (ScrollMovie._y<upLimit) {
            ScrollMovie._y = ScrollMovie._y+increment;
      }
};
// End of the function
#include "netblue/netblueList.as"
var scrolling = 0;
var howMany = projects.length;
var n = 1;
loadMe();
buildMenu();
var myName;
stop();
0
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Fern2Commented:
Sorry I meant "Replace your current code with this" :(
0
 
Brian LinDesignerAuthor Commented:
Cool, Thanks a lot, Fern.... I may have more Qs about this projects... do you provide info that I can send you my Q on EE ? :)
0
 
Brian LinDesignerAuthor Commented:
0
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