How do we know the animation states in 3D model formats (especially 3DS)?
Posted on 2007-04-02
I have a student who wants to import free 3D character models for a gaming project. We can do MD2, but would prefer something more current, and have been looking at 3DS format. The program is in OpenGL using C++. We also have 3D Studio.
I'd assume that 3DS models have animation states: sequences of frames that relate to walking, or running, or crouching, or whatever. But where do we get this information? The models don't seem to come with readmes showing this. Or is it built somehow into the file format? I have an unofficial file format specification, but it doesn't seem to have this.
We would also be happy to use some other file format, if it's modern, and if it's easier to get information on animation frame sequences, and if we can convert 3DS files to it using 3D Studio.