# All points of drawArc or drawOval

CharleneS77 used Ask the Experts™
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When using drawArc or drawOval, is there a method that gives all points of that arc or oval?
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Commented:
Hmm, no.

What do you want to achieve? Maybe there is a easy solution, but therefore we need to know what you want to achieve. :-)

Mark

Commented:
I am in the process of creating  a meter.  The meter needle is determined by other variables.  When I draw my meter, I am trying to find a way to know where to draw my line (the needle), which will vary, but will always start at the center point of the circle or arc.

Commented:
You can calculate the point yourself, for example:

double perc = 0.25; //value between 0 and 1

int ox = (int) origin.getX();
int oy = (int) origin.getY();
int px = (int) Math.floor(Math.sin(perc * 2 * Math.PI) * radius);
int py = (int) Math.floor(Math.cos(perc * 2 * Math.PI) * radius);

g.drawLine(ox, oy, ox+px, oy+py);

This will draw a circle with a needle pointing to the east. If you change the 0.25 to 0.75 it will point to the West, it works counter-clockwise but it's no problem to change the rotation, maybe you even know how, but if you simply negate the perc variable it will work the other way around.

Mark

Commented:
I have been testing what you have posted.  But I can't figure out how to only use the top half of the circle (my arc) and use the left most point of my arc as percentage 0.  I'll keep trying.

int xOrigin = 700;
int yOrigin = 500;
int radius = 150;

g.drawArc( xOrigin - radius, yOrigin - radius, radius * 2, radius * 2, 0, 180 );  // top of my meter
g.drawLine( 550, 500, 850, 500 );      // bottom of my meter

double percentage = 0.0;
int xPercentage = ( int ) Math.floor( Math.sin( percentage * 2 * Math.PI ) * radius );
int yPercentage = ( int ) Math.floor( Math.cos( percentage * 2 * Math.PI ) * radius );
g.drawLine( xOrigin, yOrigin, xOrigin + xPercentage, yOrigin + yPercentage );

Commented:
I am trying to understand the basics of the code you posted.  I have broken down the statements that assign values to xPercentage and yPercentage so I can test them and understand how they are getting their values.  Why does the position of the line change for my last two tests?

double percentage = .25;      // 3 o'clock position
int xPercentage = ( int ) Math.floor( Math.sin( percentage * 2 * Math.PI ) * radius );
int yPercentage = ( int ) Math.floor( Math.cos( percentage * 2 * Math.PI ) * radius );
g.setColor( Color.WHITE );
g.drawLine( xOrigin, yOrigin, xOrigin + xPercentage, yOrigin + yPercentage );

percentage = .25;            // 3 o'clock position
xPercentage = ( int ) Math.floor( Math.sin( .25 * 2 * Math.PI ) * radius );
yPercentage = ( int ) Math.floor( Math.cos( .25 * 2 * Math.PI ) * radius );
g.setColor( Color.WHITE );
g.drawLine( xOrigin, yOrigin, xOrigin + xPercentage, yOrigin + yPercentage );

percentage = .25;            // 3 o'clock position
xPercentage = ( int ) Math.floor( Math.sin( 1.570796327 ) * radius );
yPercentage = ( int ) Math.floor( Math.cos( 1.570796327 ) * radius );
g.setColor( Color.WHITE );
g.drawLine( xOrigin, yOrigin, xOrigin + xPercentage, yOrigin + yPercentage );

//--------------------------------------------------------------------

// why are xPercentage and yPercentage different now?
percentage = .25;            // "almost" 6 o'clock position
xPercentage = ( int ) Math.floor( 4.111820039 );
yPercentage = ( int ) Math.floor( 149.9436325 );
g.setColor( Color.RED );
g.drawLine( xOrigin, yOrigin, xOrigin + xPercentage, yOrigin + yPercentage );

// why are xPercentage and yPercentage different now?
//percentage = .25;            // "almost" 6 o'clock position
//xPercentage = ( int ) Math.floor( Math.sin( percentage * 2 * Math.PI ) * radius );
//yPercentage = ( int ) Math.floor( Math.cos( percentage * 2 * Math.PI ) * radius );
g.setColor( Color.BLUE );
g.drawLine( xOrigin, yOrigin, xOrigin + 4, yOrigin + 149 );
Commented:
Ok, let me explain. A full circle is 2*pi. So if I point at some value x then x+2*pi points at the same value. If you know how the sinus wave looks like you see it repeats itself precisely after 2*pi. The percentage variable decides where we want to point in the sinus wave. From this sin calculation we calculate our x position. The same goes for cosinus. Since sinus is 0 when x=0, and cosinus is 1 when x=0, you get two different results for sin and cos.

http://www.clarku.edu/~djoyce/trig/
or in particular:
http://www.clarku.edu/~djoyce/trig/angle.html

Now the code:
//Constants
int xOrigin = 200;
int yOrigin = 200;
int radius = 100;

//Draw meter
g.drawArc( xOrigin - radius, yOrigin - radius, radius * 2, radius * 2, 0, 180 );
g.drawLine( xOrigin - radius, yOrigin, xOrigin + radius, yOrigin );

//Percentage is a value between 0 and 1. If zero, the needle will point to the
//left, if one it will point to the right. If it's 0.5 it will point upwards.
double percentage = i;
int xPercentage = ( int ) Math.round( Math.sin( (-percentage-0.5) * Math.PI ) * radius );
int yPercentage = ( int ) Math.round( Math.cos( (-percentage-0.5) * Math.PI ) * radius );
g.setColor( Color.RED );
g.drawLine( xOrigin, yOrigin, xOrigin + xPercentage, yOrigin + yPercentage );

Good luck,
Mark

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