RGB Averaging in J2ME

I'm working on a J2ME game where players are instructed to take a picture of something red (blue, yellow, etc) with their cameraphone. The program then evaluates the image in order to determine if it is red enough.

I have it functioning to the point where the picture is displayed on the canvas.

Can someone get me started on how I would go about doing the rgb averaging?

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Mayank SConnect With a Mentor Associate Director - Product EngineeringCommented:
kbens0nConnect With a Mentor Commented:
An "idea" discussion took place here (quite a while ago):

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