I am trying to load and display a bitmap using OpenGL function calls. I want to implement with Delphi.
All examples I have seen are 3D related. I just want to load a .jpg to Bitmap object then display it to the screen using OpenGL calls. I want to only use the 2D x and y screen positions.
I can load a bitmap to a 'Texture : GLuint;', and I see that I might have to then use glTexImage2D call.
A simple tutorial on displaying a bitmap image would be greatly appreciated.