I need to add audio to my SWF file.

Posted on 2007-10-10
Medium Priority
Last Modified: 2011-10-03
I've got a flash animation that was made in CS3 Flash Professional.   The guy I was working with didn't know how to fade audio in flash player and when he did add the audio, the sounds played out of sync with the rest of the swf file.    He was using movie clips and working on a slower mac, so I think the movie clips were just playing slower than the audio.

I took the swf file, captured it as a video, imported it into imove and created a mix down for the flash animation.  I have a working quicktime movie, but I want this animation to work in flash.

Here is the question:  How do I add audio to the flash file?  I have a full mixdown of all the soundfxs, music etc in one wav file... I can't get that audio back into the swf file.  I don't have adobe flash, so is there a utility I can use to add audio to the swf file?

Step by step help please!  Much appreciated!

Question by:J_bodenheimer
  • 2

Expert Comment

ID: 20051695
If you just need to add the audio you can use a program like WildPresenter.  Its not free but you can download the demo and try it.  Another option is to download the Flash demo and add it there.  

Worst case scenario you can try Sorenson Squeeze and convert it to another format and then use an audio mixer program and add the the audio--but that requires too much software.  

Author Comment

ID: 20061152
geeze, for the price of the full version, I could just buy adobe cs3 flash.
The other problem is, I'm not a flash animator.  I have graphic design experience, but this application is not my forte.  I'm an IT consultant by profession.  Does this wildpresenter pro program allow me to simply lay an audio track over my SWF file and then save it as a SWF file when I've got the sync point?

Please advise.


Accepted Solution

J_bodenheimer earned 0 total points
ID: 21762463
Solution was "Better Planning"  This was not the correct way to approach this project.  We went way too far down the project path, got to this issue and realized we needed to address this at the beginning.

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