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Virtual Memory Error When loading a project.

Posted on 2007-11-13
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Last Modified: 2013-11-10
After working on a flash project a few weeks we received an error loading the .fla file.  "Could not open one or more scenes probably because of low memory.  To increase available memory, quit Flash and allocate more virtual memory in the System Properties dialog box."  So of course we adjusted the virtual memory settings in the system properties.  We basically tried every setting possible.  The file that was not being loaded was a graphic in once of the tween's in the animation.  We finished the project and shipped it out as is because we just updated the missing graphic and converted it to an flv and it worked fine.  Just recently, another member from our team made another project from scratch and received the same error.  Any insight would be useful.  Thanks for your help.
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Question by:taynet29
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Zeffer earned 500 total points
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If you make any changes as you go..use..save as..and give the file a new name..this makes sure any assets you have decided not to use or say an image you replaced with another are no longer in the flv
Also you can save a lot of authoring memory by importing assets at runtime..keeping the main movie as small as possible
scene after scene is definately not best practice..despite the idiot flash  interface designers making it look like it is.
scenes are just the chopping up of one long timeline and invite you to add content ad infinitum
Z
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by:Zeffer
Zeffer earned 500 total points
ID: 20276425
oh yea..also with images..when you import them go..Modify/break Apart..before you make it a symbol..the player can manage the image more easily if this is done..and never re-use the same image in it's raw state..you will just be loading up the .fla..so only reuse it as a symbol
Z
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