Array/vector class member of variable size

How is it possible to have a class with an array (or vector) as a class member, whose size is unknown in advance? Say one of the class members must be an array of times t0, t1, .... tN. However we don't know N until we create an instance of the class.
RothbardAsked:
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ikeworkConnect With a Mentor Commented:
the same with a stl-vector:

#include <vector>

class Times
{
public:
    Times( int size )  : m_vector( size ) {}
    ~Times() {}

    float& GetTimeAt( int idx ) { return m_vector[idx]; }

private:
    std::vector<float> m_vector;
};
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ikeworkCommented:
you can either use stl::vector or pass the array size to the class and create the c-array then, here is the latter:

class Times
{
public:

};
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Kent OlsenData Warehouse Architect / DBACommented:
Hi Rothbard,

Absolutley.

Consider the TList object.  It is a list of arbitrary length of pointers to objects that the programmer passes to the class.  The objects are user defined with the class having no knowledge of the underlying data structure or size.

You can certainly do the same thing with your own classes.



Good Luck,
Kent
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Jaime OlivaresSoftware ArchitectCommented:
you can use a STL vector<> class, you just create it empty, then you can add items or separate some room for elements furtherly.
Do you know about it?
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ikeworkCommented:
sorry .. my browser was too fast .. ;)

class Times
{
public:
    Times( int size )
    : m_size( size )
    {
        m_array = new float[m_size];
    }
    ~Times()
    {
        delete[] m_array;
    }

    float& GetTimeAt( int idx ) { return m_array[idx]; }

private:
    float *m_array;
    int      m_size;
};

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evilrixConnect With a Mentor Senior Software Engineer (Avast)Commented:
For variable size use std::vector as suggested above.

If you need a fixed size buffer for variable types and sizes, consider...

#include <string>

template <size_t SIZE, typename T>
class FixedArray
{
public:
    typedef T data_t[SIZE];

    // Example accessor
    data_t const & GetData() const { return m_data; }

    // Your accessors go here

private:
    data_t m_data;
};

// Friendly typedef
typedef FixedArray<10, char> FixStringArray10;

int _tmain(int argc, _TCHAR* argv[])
{
      FixStringArray10 fsa10;
      FixStringArray10::data_t const & data = fsa10.GetData();

}

I'll leave the implementation detail to you :)

-Rx.
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RothbardAuthor Commented:
Thanks a lot for all your replies, guys. I gave the points to the answers I found most useful for what I need to do.
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