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Installing Object Enabler for Autodesk Architecture 2008 on Windows XP 64-bit

We followed the recommendations given in: http://discussion.autodesk.com/thread.jspa?messageID=5552957 to install Architecture 2008 on 64-bit Windows XP. This installed fine and Architecture 2008 works OK. However, we are unable to install the Object Enabler.

We have tried using both autocad_architecture_2008_oe.exe and autocad_architecture_2008_oe_x64.exe without success. The first installer will not run, because it grumbles about the o/s. After extracting the MSI file, the MSI installs OK, but the app (Architecture 2008) does not recognise that the OE has been installed. (Probably due to incorrect default paths/registry entries.)

The second installer (x64) will not run, as it grumbles that it cannot find an associated application installed.

Can anyone help, please?
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askrabbit
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Further information: Ooops, sorry! The user has now clarified: he in fact has a problem with importing objects created in Architecture 2008 into 3DS Max 9.

Which is the correct enabler to use? If in fact it is one of the two mentioned above, the question remains how to install it?
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dukesnoopy

Hi askrabbit,

Did you try the service pack for 3ds Max 9?
http://usa.autodesk.com/adsk/servlet/ps/dl/index?siteID=123112&id=2334435&linkID=9241178

What problem are you having in importing objects created in AutoCAD Architecture 2008?  Is your user having problems with everything he is importing, or just certain objects?

Thanks,
Steve

I didn't install the SP for 3DS Max 9. I am on site this Wednesday, so I will try that. The problem is with importing everything, from what I gather, but I will check again.

The other thing that we did is to install 3DS Max 2008. (I hadn't done that before, as I wanted all the other 3DS Max installations to be at the same revision.) However, what we found was that even 3DS Max 2008 grumbles when importing ACA2008 objects... then we found that 3DS Max 2008 x64 grumbles, but the x86 version (which also installs alongside the 64-bit version in a default installation) imports the objects OK!
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dukesnoopy

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It looks like the 64bit and 32bit versions, even the 3DS Max 2009 version, do not have the same functional scope. The very unofficial advice is: use the x86 version to import stuff, then close and reopen the file in x64 and do your rendering, etc then. And to think this is a mainstream, expensive product...
3DS Max 2008 is in fact support in the 64-bit environment - I think it is the first version which has a separate 64-bit installer/package. However, dukesnoopy is correct with his second comment: you have to stick to x86 for some of the functionality.