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URGENT: Can't get gotoAndPlay work inside an onRelease function

Posted on 2007-11-22
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Last Modified: 2008-02-01
Here you can find my FLA file http://dropbox.aiwmedia.com/gotoAndPlay.fla.

On frame 2 of the _root i have some lines of actionscript that control the box being dragged. The box is meant to be dragged to one of the three hitZones (the vans). On line 26 you can see an onRelease function for the box that checks if the box is on one of the drop zones and if it is it should then gotoAndPlay(21) the relevant frame in the boxContainer clip. The gotoAndPlay(21) statment is on line 31.

I can't get this gotoAndPlay to work, as you can see the trace works and proves that the if statment runs correctly. I have tried many different paths but i can't seem to find anyway to get the gotoAndPlay(21) to work. What am i doing wrong?
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Question by:alex_wareing
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4 Comments
 
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Expert Comment

by:Antonio Estrada
ID: 20334995
I can't open your *.fla for some reason... Are you using Flash CS3?

Well anyway, I'd try to place a _root. before the gotoAndPlay() statement, it may help.

-V
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by:alex_wareing
ID: 20335032
Yes its CS3. I have reuploaded in flash 8 format. I have tried _root and that didn't work
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Antonio Estrada earned 500 total points
ID: 20335511
Ah, I see it now.

Check this code:

<code snippet>

You were making reference to a child object (box) of the boxContainer on the events, with this it now works correctly...

If you need anything else, let me know.

-V
boxContainer.onPress = function() { 
	startDrag(this,true);
	this._width = 77;
	this._height = 65;
}
boxContainer.onRelease = function() {
	stopDrag();
	if (this.hitTest(_root.wagonJob.dropJob)) {
		trace("Hit Job");
	} else if (this.hitTest(_root.wagonBatch.dropBatch)) {
		this.gotoAndPlay(21);
		trace("Hit Batch: " + this);
	} else if (this.hitTest(_root.wagonFlow.dropFlow)) {
		trace("Hit Flow");
	} else {
		this._width = 100;
		this._height = 85;
		this._x = -30;
		this._y = -30;
	}
}

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LVL 18

Expert Comment

by:Antonio Estrada
ID: 20335547
Lines 18 and 19 of should change though...

this._x = 167;
this._y = 297;

And maybe some other lines like this._width=100; and this._height=85; should be just after stopDrag();

-V
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