Precise timing in Visual Basic 6 program - Interrupts??? (for the experts)
Posted on 2007-11-22
Here is one for the real experts...
I have a gadget that measures a value which must be continuously updated in a very smooth scrolling graph.
I have to scroll a graph across a screen (pixel by pixel) displaying a graphical representation of real-time data I am measuring.
I have been able to accomplish it... kind of.
The original programming is in VisualBasic6
The program monitors real-Time data (data input to PC is smooth)
The problem I am faced with is displaying the data without 'hick-ups' in the smooth scrolling graphs I create.
I have to display a scrolling (constantly Updated) picture at a pre-selected Update Rate without allowing the screen to pause or jump.
AND The updates must be at displayed at precise (selectable) times.
In order to make the Scrolling smooth I have chosen to Scroll all the pixels across the screen at every 'update' using BitBlt function.
I simply add a new pixel Line at the beginning and Remove the last pixel Line from the display. (i.e. I am adding one pixel line and moving the existing graph (picture) up by one pixel line) This gives the appearancee of a nice, smooth scrolling graph.
I am willing to work with timer interrupts or anything else that would fix the problem.
I now have to add a print function so I don't like two thing in my current solution.
Here is the Pseudo-code for my current solution.
'All setup stuff done....
DelayTime = ...(read DelayTime setting)
'the value 'DelayTime' is what determines the Scrolling Speed
' (each graph line update is simply timed by waiting until the for - next loop counts down)
For delayCount = 1 to DelayTime
'the Scroll Speed may have been changed at any time so i read the value every loop.
DelayTime = ...(check to see if DelayTime was updated since last loop)
'Then I Read a new value from my gadget so I can add to the next reading to the scrolling graph display.
NewReading = input value
'I then call a function to change the value into a representative pixel line for the next graph update
'Now I BitBlt the entire existing graph (picture box) over by one pixel and add the new pixel line to the beginning of the graph
Call BitBlt routines to update graph...
I need to add a 'Print Graph' function here...
'Check for EscKey which indicated someone wants to end scrolling graph.
' (the program will continue scrolling data until this happens)
read Esc - If Pressed then jump to Getout:
Out of scroll display loop now....
This works great without the new 'Print Function' - When I add the print function I now have a hick-up during scrolling while the 'print function makes a copy of the current Picture box (I am actually printing to a file, not a printer). I may need to fix this with an interrupt. This ISR would have to have a higher priority then the Print function to smoothly to update the graph.
I know I said the current solution works great and it does 'functionally'. The problem is that the CPU runs at 100% usage because of the For Next loop. The Interrupt solution would fix that too (I think) I would really like to find a way to time this loop w/o burning up the processor.
Unfortunately, I can't use the built-in Timer function because I need to be able to adjust the scroll speed of about 3 millisecond increments. (Timer function has approx 17ms increments).. Too slow dag nabit!
Anybody have an interrupt solution that would preempt the Print function? (maybe based on the 8251 hardware timer chips)
Thank You for your help!