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getting an flv to PLAY to a certain point not SEEK to a certain point

Hello, can someone give me some sample code on how to get an flv to play to a certain point when one button is clicked and then play to another point when another is clicked etc...

Cheers
0
Sideas
Asked:
Sideas
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1 Solution
 
Aneesh ChopraCommented:
If you are using FLVPlayback component then it is easily achievable using FLVPlaybackInstancename.seekSeconds("enter value in seconds here");

below is code showing how an FLV can be playback directly from 4 second position after loading.

/**
 Requires:
  - FLVPlayback component on the Stage with an instance name of my_FLVPlybk
*/
import mx.video.*;
my_FLVPlybk.autoPlay = false;
var listenerObject:Object = new Object();
listenerObject.ready = function(eventObject:Object):Void {
    my_FLVPlybk.seekSeconds(4);
    my_FLVPlybk.play();
};
my_FLVPlybk.addEventListener("ready", listenerObject);
my_FLVPlybk.contentPath = "http://www.helpexamples.com/flash/video/water.flv";

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0
 
SideasAuthor Commented:
Cheers for the quick answer, but I mean FROM 0 seconds TO 4 seconds, not from 4 seconds onwards...
I dunno if I'm explaining it too well!
0
 
Aneesh ChopraCommented:
then you need to use cuePoint event of FLVPlayback component

here is the sample code:
/**
 Requires:
  - FLVPlayback component on the Stage with an instance name of my_FLVPlybk
*/
import mx.video.*;
my_FLVPlybk.contentPath = "http://www.helpexamples.com/flash/video/water.flv";
// create cue point object
var cuePt:Object = new Object(); //create cue point object
cuePt.time = 4;
cuePt.name = "end_time";
cuePt.type = "actionscript";
my_FLVPlybk.addASCuePoint(cuePt);  //add AS cue point
 
var listenerObject:Object = new Object();
listenerObject.cuePoint = function(eventObject:Object):Void {
 
        if(eventObject.info.name == "end_time")
        {
             my_FLVPlybk.stop();   
        }
}
my_FLVPlybk.addEventListener("cuePoint", listenerObject);

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0
 
SideasAuthor Commented:
Superb, thank you so much!
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