How do I release a pointer to a sturcture in C++?

Posted on 2007-11-26
Last Modified: 2008-02-01
I declare a pointer to a sturcture as follow:
IDispatch *pDisp=NULL;
At the clean up section of my code, how can I safely release this pointer?  My current code is getting me a error message of "Freeing freed memory"

Thank you.

Question by:lapucca
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Accepted Solution

Axter earned 300 total points
ID: 20353499
You should nullify your pointer after calling release.

    pDisp = NULL;

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Author Comment

ID: 20353561
Really?  Do I have to do that for all pointer to anything or just structure?  I have to go over my code and correct all of them if so.  Let me try this and let you know if that would take care of my error.  Thank you.
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Expert Comment

ID: 20353587
Actually, that should be


Without the brackets, the statement is meaningless.
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Expert Comment

ID: 20353715
>> Do I have to do that for all pointer to anything or just structure?

Yes, otherwise, this check won't catch that the pointer has already been released :

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Assisted Solution

pepr earned 200 total points
ID: 20356490
Technically, the pointer variable stores the addres of the memory space where the pointed thing is located. The NULL is a special constant that (technically zero) that says "pointing to nowhere".

In your case, you are pointint to the COM Dispatch interface, which is an object that represents the interface of some COM object to be accessed usually from an interpreted language.

If the pDisp were set to NULL, the pDisp is interpreted as false in a boolean context (the if condition). Otherwise, it is interpreted as true in the boolean context. In the body of the if control structure, you are calling the method of the pointed object (i.e. pDisp->Release();)  If the object exists, then it is fine. If the object does not exist, then it is an error.

Actually, you do not need to assign NULL to a pointer after deleting the pointed object if you are sure that the pointer is never to be used any more. However, you never know who and how the source code will be modified later. The rule of thumb is to always assign NULL to pointers that should be invalidated.
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Expert Comment

ID: 20358729
Funny, so that worked using



Wow, C++ never stops surprising me...

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