serialization of native C++ object , deserialization of the same object at C# side
Posted on 2007-11-29
I have a C++ ActiveX control, which has a method GetEntity().
This method must return an Entity object (which is a bag of string-int properties, to keep things simple).
This method is called by C# application.
Question: how do you pass the object *by value* from C++ code to C# code?
We can assume that both worlds have a definition of an object, and to pass it means to fill fields in C# object by values in C++ object.
I cannot create COM exposed entity and call its method from C# code to retrieve single values because of bad performance of this .
At the moment I am using custom serialization mechanism, which is part of object interface, dumping self to the bit stream, which is then passed as a return value from ActiveX method. C# code then deserializes the stream to the object. This solution is hard to maintain and it is too bulky.
Do you have any other ideas?