Solved

call variable in ,js to swf file

Posted on 2007-12-03
6
579 Views
Last Modified: 2008-02-01
I need to pass a variable number from the random number generator in the <HEAD>

to the "var so = new SWFObject" statement in the body.

Note that '+gifnum+'.swf does not call any of my swf files, such as 1.swf, 2.swf, etc.

But that's what I want to have happen.

However, the "document.write" is calling my gif files (1.gif, 2.gif, etc.) just fine.



<SCRIPT LANGUAGE="JavaScript">
function setRandomNumber(){
gifnum = Math.floor(Math.random() * 6) + 1;}
setRandomNumber()
</SCRIPT>
</head>


<body>
<div id="flashcontent"></div>
<script type="text/javascript">
var so = new SWFObject("images/'+gifnum+'.swf", "sotester", "910", "250", "9", "#FF6600");
so.write("flashcontent");
</script><br>
      
      
<script language="JavaScript">
document.write('<img width="200" height="191" src="http://videojobshop.com/images/' + gifnum + '.gif"><br>');
</script>
      
0
Comment
Question by:alanjacobson
  • 3
  • 2
6 Comments
 
LVL 75

Expert Comment

by:Michel Plungjan
ID: 20401307



<SCRIPT LANGUAGE="JavaScript">

var gifnum=1; // default

function setRandomNumber(){

  gifnum = Math.floor(Math.random() * 6) + 1;

}

setRandomNumber()

</SCRIPT>

</head>
 
 

<body>

<div id="flashcontent"></div>

<script type="text/javascript">

var so = new SWFObject("images/'+gifnum+'.swf", "sotester", "910", "250", "9", "#FF6600");

so.write("flashcontent");

</script><br>

      

      

<script language="JavaScript">

document.write('<img width="200" height="191" src="http://videojobshop.com/images/' + gifnum + '.gif"><br>');

</script>

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0
 
LVL 75

Expert Comment

by:Michel Plungjan
ID: 20401314
I prefer
<SCRIPT LANGUAGE="JavaScript">

function setRandomNumber(){

  return Math.floor(Math.random() * 6) + 1; 

}

</SCRIPT>

</head>

  

<body>

<div id="flashcontent"></div>

<script type="text/javascript">

var so = new SWFObject("images/'+gifnum+'.swf", "sotester", "910", "250", "9", "#FF6600");

so.write("flashcontent");

</script><br>

      

      

<script language="JavaScript">

document.write('<img width="200" height="191" src="http://videojobshop.com/images/' + setRandomNumber() + '.gif"><br>');

</script>

Open in new window

0
 
LVL 5

Expert Comment

by:TheGD
ID: 20403663
Your problem is you have not properly used the string quotes

Replace the esixting statement with the following one and you would have it (Copy Paste from here):

var so = new SWFObject('images/'+gifnum+'.swf', "sotester", "910", "250", "9", "#FF6600");

Thanks.
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LVL 75

Expert Comment

by:Michel Plungjan
ID: 20403899
Ahh, Missed that...

I see that my suggestion then would not work well if you want to match the random swf with the image
0
 

Author Comment

by:alanjacobson
ID: 20404781
I got this from Sinoj Sebastian, which solved my problem


var so = new SWFObject("images/"+gifnum+".swf", "sotester", "910", "250", "9", "#FF6600");

For a string you can use "single quote" or "double quote". But you cannot mix it together. If you have a "single quote" inside "double quote",  "single quote" will be considered as the part of the string.

0
 
LVL 5

Accepted Solution

by:
TheGD earned 125 total points
ID: 20413677
O Yes, I have already suggested that.
0

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