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Per-Vertex Alpha Paint
In 3DS Max 9.0, I'm trying to set the colour and alpha value of each vertex in a simple plane so that I can create an alpha gradient. I found how to set each colour but am having problems setting the alpha channel.
i'd like to know that too actually
I did not notice that the first comment was by you...i don't think there is such a thing as setting or simply put, manipulating vertex colors in Max. They change from yellow to red when you select them after a geometry is converted to a mesh.
If you are saying display vertices on a plane, you might want to use a dotted map on the plane.
I hope that answers your question.
If you are saying display vertices on a plane, you might want to use a dotted map on the plane.
I hope that answers your question.
ASKER
I found this with a google search www.synergy-learning.com/products/samples/3ds8m/pdf/VertPainMod.pdf
It is possible to change vertex colours, for example to make a gradient fill across a cube. What I want is an alpha-gradient without using a texture. The article I linked touches upon alpha but doesn't do exactly what I want.
It is possible to change vertex colours, for example to make a gradient fill across a cube. What I want is an alpha-gradient without using a texture. The article I linked touches upon alpha but doesn't do exactly what I want.
From what I infer it talks about the vertextpaint modifier which is doing the job of painting sides starting from a particular vertex.
As far your question goes you were asking about manipulating colors and alpha for each vertex. Which i still maintain to be a non-existent argument.
if i'm not getting your question correctly, i'm sorry about it.
As far your question goes you were asking about manipulating colors and alpha for each vertex. Which i still maintain to be a non-existent argument.
if i'm not getting your question correctly, i'm sorry about it.
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That's great - will look at it today hopefully.
ASKER