General and basics doubts in Opengl using VC++ win32 console application

I have to draw cylindical objects in 3D space opengl window...
I have used GLUT software kit
1, How to define the  X,Y,Z axes?
2, Range of X,Y,Z axes.... 1 unit = how many pixels?...
    1, What is gluortho() and viewport () commands doing....?
3, what is the orientation of X,Y,Z axes  with respect to Screen?
4,what is the command for Joining two objects
5, gluTranslatef command is used to move the object or move the cursor position......
If possible Give me a example code in C++ using GLUT and explain these terms.......
Awaiting for reply.....

Who is Participating?
I wear a lot of hats...

"The solutions and answers provided on Experts Exchange have been extremely helpful to me over the last few years. I wear a lot of hats - Developer, Database Administrator, Help Desk, etc., so I know a lot of things but not a lot about one thing. Experts Exchange gives me answers from people who do know a lot about one thing, in a easy to use platform." -Todd S.

How about starting with a  decent book or tutorial
Please check out 'OpenGL Programming Guide', from Addison-Wesley
and it's surely worth to have a look at the nehe tutorial:

and maybe the freeglut project:

and this may give you some other good hints


Experts Exchange Solution brought to you by

Your issues matter to us.

Facing a tech roadblock? Get the help and guidance you need from experienced professionals who care. Ask your question anytime, anywhere, with no hassle.

Start your 7-day free trial
It's more than this solution.Get answers and train to solve all your tech problems - anytime, anywhere.Try it for free Edge Out The Competitionfor your dream job with proven skills and certifications.Get started today Stand Outas the employee with proven skills.Start learning today for free Move Your Career Forwardwith certification training in the latest technologies.Start your trial today

From novice to tech pro — start learning today.