creating OpenGL window with menu toolbar using VC++

I have created opengl window using GLUT in VC++ win32 console application... But I want to keep toolbars  in the opengl window to edit the drawn objects like rotating , changing color, etc...

I want to know whether I have to use VC++ win32  Windows Application andd use forms ...How to do that...

How to give Input data for the objects to be drawn at run time in the openGL window........

Please understand my question and aanswer me....Awaiting for reply..........

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