I want to display 3D pipes in a 3D space using C# or C++... The openGL graphics window should have toolbars ,panels and buttons which can be created during design time... or runtime...
The options are
1, using openGl in c++ (GLUT and GLUI)
2, using C# and csGL
3, using C# in WPF and CSGL
Which is the best option for me........? and also give me some example links
I could not find any code in openGL using c++ which displays openGL window with panels and toolbars... pölease give me links.......