I have a memory buffer corresponding to my screen resolution (1280x800 at 24-bits-per-pixel) that contains my screen contents at 24bpp. I want to convert this to 8-bpp (ie. Halftone color palette in Windows).
I currently do this:
1. Use CreateDIBSection to allocate a new 1280x800 24-bpp buffer and access it as a DC, as well as a plain memory buffer
2. Use memcpy to copy from my original buffer to this new buffer from step 1
3. Use BitBlt to let GDI perform the color conversion
I want to avoid the extra memcpy of step 2. To do this, I can think of two approaches:
a. Wrap my original mem buf in a DC to perform BitBlt directly from it
b. Write my own 24-bpp to 8-bpp color conversion. I can't find any info on how Windows implements this halftone color conversion. Besides even if I find out, I won't be using the accelerated features of GDI that BitBlt has access to.
So how do I do either (a) or (b)?