John Carney
asked on
Reshaping a curved path created with the pen tool in Illustrator
Please take a look at this file and tell me how and where to add, subtract and/or modify anchor points in order to make the blue shape match the red shape. I know it's kind of difficult without watching you do it in the same room live, but please do the best you can to illuminate the steps for me.
http://www.discretedata.com/Ex-Ex/DuplicatingAPath.ai
Thanks!
John
http://www.discretedata.com/Ex-Ex/DuplicatingAPath.ai
Thanks!
John
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You shouldn't need to add an anchor point at all. you should be able to select the curve, and using the bezier 'handles', adjust the curve to match.
ASKER
Thanks for the png, sajay. It enabled me to see exactly where the handles needed to be.
Out of curiosity, is there a way to turn a one-handled point into a two handles point? And would that make BongSoo's suggestion work?
John
Out of curiosity, is there a way to turn a one-handled point into a two handles point? And would that make BongSoo's suggestion work?
John
SOLUTION
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Yes, atleast with 2 anchor point it could be created...
Hi sajay!
I tried to get it with two points, but the top curve was too complex (owing to the compound anchor point in the middle of the line) to be render with just two points.
It's just a guess, but I suspect that this shape is related to Johns ongoing mushroom project,
(https://www.experts-exchange.com/questions/23484510/Creating-smooth-complex-gradient-meshes-in-Photoshop-or-Illustrator.html)
in which case, he may want a slight dip in the top curve. But even so, my point is that you still have better control over the outcome if you use "smooth" anchor points instead of a compound of one side smooth and the other side straight.
I tried to get it with two points, but the top curve was too complex (owing to the compound anchor point in the middle of the line) to be render with just two points.
It's just a guess, but I suspect that this shape is related to Johns ongoing mushroom project,
(https://www.experts-exchange.com/questions/23484510/Creating-smooth-complex-gradient-meshes-in-Photoshop-or-Illustrator.html)
in which case, he may want a slight dip in the top curve. But even so, my point is that you still have better control over the outcome if you use "smooth" anchor points instead of a compound of one side smooth and the other side straight.
Hi guys
I train 'Illustrator' and 'Design Best Practice'.
I second D Brugge's comments on anchor point usage.
It is best to force yourself to learn to do things the right way young grasshopper.
I train 'Illustrator' and 'Design Best Practice'.
I second D Brugge's comments on anchor point usage.
It is best to force yourself to learn to do things the right way young grasshopper.
ASKER
I've been trying to do it the correct way (avoiding compound anchor points) with mixed results. Please take a look at a new question I've just posted for my further education!
sajay, I hope you don't mind that I'm giving David 100 points
sajay, I hope you don't mind that I'm giving David 100 points