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How do I do this in assembly language

I am stuck on how to get this problem solved, display a single character at 100 random screen locations, using a timing delay of 100 milliseconds.
INCLUDE Irvine32.inc
 
 
.data
;Get max xy vaiables
rows BYTE ?
cols BYTE ?
;Get milliseconds variable
startTime DWORD 100
;output character
char1 BYTE "S",0
.code
main PROC
 
call GetMaxXY
mov rows,dh
mov cols,dl
call GetMseconds
mov eax,startTime
mov ecx,100
L1: 
    mov dh,rows
    mov dl,cols
    call Gotoxy
    mov edx,OFFSET char1
    call WriteString
    loop L1
    call Crlf
    
call WaitMsg
    exit
main ENDP
 
END main

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xudeus
Asked:
xudeus
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1 Solution
 
Infinity08Commented:
Do you have some kind of Rand function available ? If so, make it calculate the next random x and y positions (between 0 and the maxX and maxY values) at the beginning of the loop.

Note that at the end of the loop you will want to decrement ecx, so it doesn't loop forever.

You'll also have to wait 100ms at the end of the loop.
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xudeusAuthor Commented:
Ive tried that I get exception errors in the memory, Imust not have it coded correctly. heres what I have so far.
INCLUDE Irvine32.inc
 
 
.data
;Get max xy vaiables
rows BYTE ?
cols BYTE ?
;Get milliseconds variable
startTime DWORD 100
;output character
char1 BYTE "S",0
.code
main PROC
 
call GetMaxXY
mov rows,dh
mov cols,dl
call GetMseconds
mov eax,startTime
call Randomize
mov ecx,100
L1: call RandomRange
    mov dh,rows
    mov dl,cols
    call Gotoxy
    mov edx,OFFSET char1
    call WriteString
    loop L1
    call GetMseconds
    mov startTime,eax
    call Crlf
    
call WaitMsg
    exit
main ENDP
 
END main

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Infinity08Commented:
What does your RandomRange function do ?

You still don't decrement ecx at the end of the loop. It's still gonna loop forever.
You're still not waiting 100ms at the end of the loop either.


>> Ive tried that I get exception errors in the memory,

Where ? Which exception ?
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xudeusAuthor Commented:
I dont deincrement because it does not loop forever, as for the random range what that does is exactly what you asked me for in you initial post it finds a range between 0 and whatever the max is, it is a rand function. As for the milliseconds I dont really understand how to use it. I am extreme novice to assembly.
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Infinity08Commented:
>> I dont deincrement because it does not loop forever

My mistake ... I didn't notice that you used the loop instruction to perform the loop. Ignore what I said about ecx ;)



>> as for the random range what that does is exactly what you asked me for in you initial post it finds a range between 0 and whatever the max is,

I mean ... what's its input (is it passed on the stack ?), and what's its output (will it be in eax ?).


>> As for the milliseconds I dont really understand how to use it.

Then let's keep that for later. Let's focus on getting the random positions to work first.


I would suggest to :

1) First try to place a character on the (0,0) position.
2) When that works, try calculating a random position, and place a character there.
3) When that works, put the whole thing in a loop, so that 100 characters are shown in random positions.
4) When that works, you can add the 100ms delay.


Let me know, at which of the above 4 steps you have a problem.
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