I am back playing with serial ports and stuff. I would like to know if there is an advantage (programatically) between the .ReadLine() and .ReadExisiting() functions of the SerialPort class.
I have previously used the .ReadExisting() (and built up a string which I then process) in the DataReceived event.
I am able to specify on my device, the "header" and "footer" strings to send. If I send a \r\n (new line) I can use the .ReadLine function.
Recently I have seen that data coming from the device has been missing characters etc, and am wondering if it is because the thread which processes the DataReceived Event is still busy when more data is arriving.
Is it better to use the ReadLine function? Does the ReadLine function clear the port's InBuffer when it is run, or do I still have to clear the buffer?
Oh and by the way, I am using vs2008. I've heard the the 3.x versions of the SerialPort class are riddled with problems, so am using the 2.0 framework for this particular project.