Solved

General question about game development in XNA concerning game entities class/framework

Posted on 2008-06-26
1
196 Views
Last Modified: 2013-12-16
I'm designing a 2D game in XNA just to get a feel for things. I know how to load textures and draw sprites and all that, but I'm now attempting to create a way for my game to keep track of it's entities. That would be things like the player's object, the NPC's, and little stuff like the bullets or equipment or whatever. Not so much the UI or different menus, just the actual elements of the gameplay itself.

I've seen several examples of how to do this, but what I'm curious to know is whether or not XNA already has some kind of class created for this purpose, or would I need to create a new class and set it up however I would like? I would rather use something XNA already has developed because it would tie into the rest of the framework, but if not then that's fine. I just don't want to start coding and then realize that I've got to change things up. Thanks for any help on this and keep up the good work experts!

I did notice the gamecomponents class, as well as the drawablecomponent class, but I believe those are more for things like adding UI elements, as well as things like a screen shot taker and FPS viewer, but not so much for a player's position on the screen and stuff like that. Thanks again for any ideas.
0
Comment
Question by:shady1024
1 Comment
 
LVL 11

Accepted Solution

by:
Babycorn-Starfish earned 100 total points
ID: 21881820
Hi,

as a starter, try looking at the sample game that comes with XNA, its a spaceship that shoots rocks from what i remember, see how they implemented the functionality you want.
0

Featured Post

Resolve Critical IT Incidents Fast

If your data, services or processes become compromised, your organization can suffer damage in just minutes and how fast you communicate during a major IT incident is everything. Learn how to immediately identify incidents & best practices to resolve them quickly and effectively.

Question has a verified solution.

If you are experiencing a similar issue, please ask a related question

Real-time is more about the business, not the technology. In day-to-day life, to make real-time decisions like buying or investing, business needs the latest information(e.g. Gold Rate/Stock Rate). Unlike traditional days, you need not wait for a fe…
Performance in games development is paramount: every microsecond counts to be able to do everything in less than 33ms (aiming at 16ms). C# foreach statement is one of the worst performance killers, and here I explain why.
This video shows how to use Hyena, from SystemTools Software, to bulk import 100 user accounts from an external text file. View in 1080p for best video quality.

840 members asked questions and received personalized solutions in the past 7 days.

Join the community of 500,000 technology professionals and ask your questions.

Join & Ask a Question