Open source games engines
Posted on 2008-10-01
I am looking for some background information and hoping someone on here can help. I am trying to decide whether to hire my own team to build a game or to outsource to a games development company. I am on a tight budget and timelines so it comes down to whether a games development company will be able to offer accelerated development times as a result of using their own proprietary games engine or if there are numerous open source engines out there or if indeed a games engine is even required.
The game is basically a racing simulation (but with a twist, obviously). It is for PC or perhaps Linux with fairly tight limitations on the hardware. Ideally it should use an integrated graphics card but if the performance and look of the game is massively affected by this then we could include an independant graphics card.
Is this enough information to help me understand whether i should recruit or outsource? I have a lot of experience in running software development teams, so would just be looking at getting in developers and designers if i were to build internally.
Any thoughts, pointers or information about the advantages/disadvantages of running my own team would be gratefully received. In terms of game quality think PS2++ as a mimimum.